Specialization Talents: Difference between revisions

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Each time you level up, you may gain a talent. If you choose not to gain a talent from one of the class stacks, you can gain one of these talents, provided you meet its prerequisites. Talents are listed sequentially, or alphabetically when there is no sequence.
Each time you level up, you may gain a talent. If you choose not to gain a talent from one of the class stacks, you can gain one of these talents, provided you meet its prerequisites. Talents are listed sequentially, or alphabetically when there is no sequence.


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|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
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|'''[[Chef]]'''
|'''Chef'''
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|Gain +3 in the Cooking skill.  
|Gain +3 in the Cooking skill.  
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|Gain +3 in the Vehicles* (Water) skill.  
|Gain +3 in the Vehicles* (Water) skill.  
You can book [[passage]] on a boat or ship for free, provided that you contribute to maintaining the [[vessel]]. A ship that is already overstaffed might still turn you down.
You can book passage on a boat or ship for free, provided that you contribute to maintaining the vessel. A ship that is already overstaffed might still turn you down.
|''Skill Specialization''
|''Skill Specialization''
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|Gain +3 in the Forced March skill.  
|Gain +3 in the Forced March skill.  
When marching at a normal pace, you can [[travel]] 150% the previous distance before needing to make Fatigue rolls.
When marching at a normal pace, you can travel 150% the previous distance before needing to make Fatigue rolls.
|''Skill Specialization''
|''Skill Specialization''
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|'''Empathetic'''
|'''Empathetic'''
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|Gain +3 in the [[Empathy]] skill.  
|Gain +3 in the Empathy skill.  
Once when you Take a Rest, you may commiserate with a companion of your choice. Make an Empathy check against a DC set by your MC. If you succeed, your companion removes a permanent Charmed, Enthralled, Frightened, or Phobic condition.
Once when you Take a Rest, you may commiserate with a companion of your choice. Make an Empathy check against a DC set by your MC. If you succeed, your companion removes a permanent Charmed, Enthralled, Frightened, or Phobic condition.
|''Skill Specialization''
|''Skill Specialization''
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|''Skill Specialization''
|''Skill Specialization''
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|'''[[Forager]]'''
|'''Forager'''
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|Gain +3 in the Foraging skill.  
|Gain +3 in the Foraging skill.  
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|Gain +3 in the Intuiting skill.  
|Gain +3 in the Intuiting skill.  
(1/Rest) Your [[intuition]] extends beyond living people to intellectual fields as well. When you would make an INT roll, you can add your Intuiting bonus.
(1/Rest) Your intuition extends beyond living people to intellectual fields as well. When you would make an INT roll, you can add your Intuiting bonus.
|''Skill Specialization''
|''Skill Specialization''
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