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Each time you level up, you may gain a talent. If you choose not to gain a talent from one of the class stacks, you can gain one of these talents, provided you meet its prerequisites. Talents are listed sequentially, or alphabetically when there is no sequence. | Each time you level up, you may gain a talent. If you choose not to gain a talent from one of the class stacks, you can gain one of these talents, provided you meet its prerequisites. Talents are listed sequentially, or alphabetically when there is no sequence. | ||
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|''Skill Specialization, Repeatable'' | |''Skill Specialization, Repeatable'' | ||
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|''' | |'''Chef''' | ||
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|Gain +3 in the Cooking skill. | |Gain +3 in the Cooking skill. | ||
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|Gain +3 in the Vehicles* (Water) skill. | |Gain +3 in the Vehicles* (Water) skill. | ||
You can book | You can book passage on a boat or ship for free, provided that you contribute to maintaining the vessel. A ship that is already overstaffed might still turn you down. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|Gain +3 in the Forced March skill. | |Gain +3 in the Forced March skill. | ||
When marching at a normal pace, you can | When marching at a normal pace, you can travel 150% the previous distance before needing to make Fatigue rolls. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|'''Empathetic''' | |'''Empathetic''' | ||
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|Gain +3 in the | |Gain +3 in the Empathy skill. | ||
Once when you Take a Rest, you may commiserate with a companion of your choice. Make an Empathy check against a DC set by your MC. If you succeed, your companion removes a permanent Charmed, Enthralled, Frightened, or Phobic condition. | Once when you Take a Rest, you may commiserate with a companion of your choice. Make an Empathy check against a DC set by your MC. If you succeed, your companion removes a permanent Charmed, Enthralled, Frightened, or Phobic condition. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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|''Skill Specialization'' | |''Skill Specialization'' | ||
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|''' | |'''Forager''' | ||
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|Gain +3 in the Foraging skill. | |Gain +3 in the Foraging skill. | ||
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|Gain +3 in the Intuiting skill. | |Gain +3 in the Intuiting skill. | ||
(1/Rest) Your | (1/Rest) Your intuition extends beyond living people to intellectual fields as well. When you would make an INT roll, you can add your Intuiting bonus. | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
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