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Whenever an ability references a condition, you can check this appendix to see what that condition does. | Whenever an ability references a condition, you can check this appendix to see what that condition does. | ||
=== AFFINITY === | |||
When you have an Affinity with a type of [[damage]], you take 1⁄2 of that type of damage, and deal +3 additional damage whenever you deal that type of damage. | When you have an Affinity with a type of [[damage]], you take 1⁄2 of that type of damage, and deal +3 additional damage whenever you deal that type of damage. | ||
=== BLEEDING === | |||
A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check. | A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check. | ||
=== BLINDED === | |||
You cannot see or gain any benefits from any ability requiring sight. All creatures are Unseen. | You cannot see or gain any benefits from any ability requiring sight. All creatures are Unseen. | ||
=== BLOODIED === | |||
You gain the Bloodied condition when you have equal to or less than 1⁄2 your maximum HP. | You gain the Bloodied condition when you have equal to or less than 1⁄2 your maximum HP. | ||
=== BROKEN === | |||
You are Frightened and Shaken. You must use all available movement to retreat from perceived danger. | You are Frightened and Shaken. You must use all available movement to retreat from perceived danger. | ||