Armor: Difference between revisions

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__NOAUTOLINKS__
== Armor ==
== Armor ==
Armor increases your six defenses. Light, medium, and heavy armor, as well as shields, all follow the same basic principles.  
Armor increases your six defenses. Light, medium, and heavy armor, as well as shields, all follow the same basic principles.  
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|10 + DEX
|10 + DEX
|-
|-
|Fortitude (Fort)
|Fortitude (FORT)
|10 + END
|10 + END
|-
|-
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|10 + CHA
|10 + CHA
|}
|}
Your defenses, by default, are listed on the table above. Each of these numbers might be modified by the armor that you choose to wear. On the Armor tables below, each type of armor specifies your new AR, as well as listing modifiers to the five defenses that are based on your [[attributes]].
Your defenses, by default, are listed on the table above. Each of these numbers might be modified by the armor that you choose to wear.
 
On the Armor tables below, each type of armor specifies your new AR, as well as listing modifiers to the five defenses that are based on your attributes.


=== STR, DEX, and Speed ===
=== STR, DEX, and Speed ===
Some medium armor and all heavy armor have a STR minimum, a DEX maximum, and a speed modifier. If you don armor and your STR is less than the STR minimum, your Speed becomes 0 and you gain the Dazed condition.
Some medium armor and all heavy armor have a STR minimum, a DEX maximum, and a speed modifier.
 
If you don armor and your STR is less than the STR minimum, your Speed becomes 0 and you gain the Dazed condition.
 
While wearing armor with a DEX maximum, your DEX cannot exceed that number; if your DEX was higher than that number, it is reduced to the DEX maximum while wearing such armor. This affects your REF defense.


While wearing armor with a DEX maximum, your DEX cannot be higher than that number; if it was higher than that number, it is reduced to the DEX maximum while wearing such armor. This affects your REF defense. If you have a speed modifier from your armor, apply it to the distance that you can move each time you spend AP. There are talents that can reduce this penalty.
If you have a speed modifier from your armor, apply it to the distance that you can move each time you spend AP. There are talents that can reduce this penalty.


=== '''[[Resistance]] Specialization''' ===
=== '''Resistance Specialization''' ===
The Resist column on the armor allows you to apply Resist to certain kinds of [[damage]], but you cannot do so unless you have taken a Second Skin talent that allows you to unlock this added bonus.
The Resist column on the armor allows you to apply Resist to certain kinds of damage, but you cannot do so unless you have taken a Second Skin talent that allows you to unlock this added bonus.


=== '''Heavy Armor''' ===
=== '''Heavy Armor''' ===
All heavy armor has the Unwieldy tag when carrying it, but not while wearing it.
Heavy armor has the unwieldy tag when carrying it, but not while wearing it.


=== '''Shields''' ===
=== '''Shields''' ===
Each [[Shield]] has the one-handed tag. While using a Shield, you can only wield light [[weapons]] in your other hand, although talents can remove this restriction.
Each Shield has the one-handed tag. While using a shield, you can only wield light weapons in your other hand, although talents can remove this restriction.


=== '''Barding''' ===
=== '''Barding''' ===
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|55
|55
|-
|-
|Robes ([[Elemental]])
|Robes (Elemental)
|11
|11
| +1
| +1
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|75
|75
|-
|-
|Robes([[Mage]])  
|Robes (Mage)  
|10
|10
| +1
| +1
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|40
|40
|-
|-
|Cuirass (iron)
|Cuirass (Iron)
|12
|12
| +1
| +1
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|6
|6
| -5ft  
| -5ft  
|Sharp 3
|Sharp 2
|400
|400
|}
|}
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| -5 ft
| -5 ft
|Physical 3
|Physical 3
|45
|450
|-
|-
|Chain Mail
|Chain Mail
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| -2
| -2
| -
| -
| +1
| -
| +1
| -
| +3
| -
|4
|4
|4
|4
| -10 ft
| -10 ft
|Physical 3
|Physical 5
|1500
|1500
|-
|-
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'''*Tower Shield'''
'''*Tower Shield'''


Tower shields have the two-handed and Unwieldy tags. Rather than improving your AR or your other defenses, tower shields grant you total cover on one side.
Tower shields have the two-handed and unwieldy tags. Rather than improving your AR or your other defenses, tower shields grant you Total Cover on one side.


You may spend 2 AP to brace the shield, which grants partial cover to a creature standing directly behind you, provided that is your Size or smaller.
You may spend 2 AP to brace the shield, which grants Partial Cover to a creature standing directly behind you, provided that the creature is your Size or smaller.

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