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Spazztaztic (talk | contribs) (Created page with "Here are some tables that you can reference when determining your party’s travel pace. {| class="wikitable" |+ !Travel Pace !Miles/Hour !Descrition |- |Normal |2 |A steady pace of travel, balancing speed and endurance. |- |Forced March |3 |Pushing beyond normal limits to cover more ground quickly. |- |Cautious |1.5 |Moving slowly and carefully, prioritizing stealth and safety. |- |Encumbered |1 |Traveling while carrying a heavy load or burden without a wagon or...") |
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Forced March: Make a DC 6 END Check, adding Forced | '''Forced March''': Make a DC 6 END Check, adding Forced | ||
March if you have it. The check increases by 2 for each extra | March if you have it. The check increases by 2 for each extra | ||
hour of travel. If you fail the check, gain Fatigue. | hour of travel. If you fail the check, gain Fatigue. | ||
Cautious Travel: Gain a +2 Bonus on all AWR checks. | Cautious Travel: Gain a +2 Bonus on all AWR checks. | ||
Encumbered: If you have more Unwieldy items than can | Encumbered: If you have more Unwieldy items than can | ||
be carried per character, and no wagon or pack animal, you | be carried per character, and no wagon or pack animal, you | ||
travel more slowly. | travel more slowly. | ||
Weather [[conditions]] will also affect your travel pace and | Weather [[conditions]] will also affect your travel pace and | ||
your visibility. Weather conditions can be found in the | your visibility. Weather conditions can be found in the | ||
MythCrafter’s Guide. | MythCrafter’s Guide. | ||
SUSTENANCE | |||
Creatures must eat 1 lb of food a day and drink 1 gallon of | Creatures must eat 1 lb of food a day and drink 1 gallon of | ||
water a day to maintain an adventuring lifestyle. | water a day to maintain an adventuring lifestyle. | ||
You can go a number of days without food equal to your | You can go a number of days without food equal to your | ||
END before gaining Fatigue | END before gaining Fatigue for not eating. If you | ||
do not find food on the final day, you gain Fatigue. You can | do not find food on the final day, you gain Fatigue. You can | ||
go 2 days without water; on the third day, if you do not find | go 2 days without water; on the third day, if you do not find | ||
potable water you gain Fatigue at the end of the day. | potable water you gain Fatigue at the end of the day. | ||
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