Troubadour: Difference between revisions

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|'''Smooth Tongue'''
|'''Smooth Tongue'''
|Motley Wardrobe or Battle Drum
|Motley Wardrobe or Battle Drum
|Gain +4 Skill Points that you can spend on any skills with the performance or observation tags.  
|Gain +4 Skill Points that you can spend on any skills with the performance or observation tag.  
You can always find food lodging for free in exchange for performances
You can always find food lodging for free in exchange for performances
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
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|'''Motley Wardrobe'''
|'''Motley Wardrobe'''
|Mockery
|Mockery
|Gain +4 Skill Points that you can spend on any skills with the performance or influence tags.  
|Gain +4 Skill Points that you can spend on any skills with the performance or influence tag.  
Gain a jester’s motley, along with two other disguises of your choice..
Gain a jester’s motley, along with two other disguises of your choice..
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Clown'''
|'''Clown'''
|Smooth Tongue
|Smooth Tongue
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tags.
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.
(1/Week) Gain +1 Goodwill with commoners.
(1/Week) Gain +1 Goodwill with commoners.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Fool'''
|'''Fool'''
|Smooth Tongue
|Smooth Tongue
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tags.
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.
(1/Week) Gain +1 Goodwill with nobles and elite society.
(1/Week) Gain +1 Goodwill with nobles and elite society.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Obfuscate'''  
|'''Obfuscate'''  
|Clown or Fool
|Clown or Fool
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and knowledge tags.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.  
(1/Rest) If you find physical evidence that might be incriminating, you can spend 30 minutes destroying it beyond any hope of being useful or viable.
(1/Rest) If you find physical evidence that might be incriminating, you can spend 30 minutes destroying it beyond any hope of being useful or viable.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Imitate'''
|'''Imitate'''
|Clown or Fool
|Clown or Fool
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and influence tags.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and influence tag.  
(1/Rest) Given 1 hour and 50 sp, you can make an excellent disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double Skill Points in Disguising, Evading, and Deceiving for the duration.
(1/Rest) Given 1 hour and 50 sp, you can make an excellent disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double Skill Points in Disguising, Evading, and Deceiving for the duration.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Many Hats'''
|'''Many Hats'''
|Jeer
|Jeer
|Gain +4 Skill Points that you can spend on any skills with the performance and influence tags.  
|Gain +4 Skill Points that you can spend on any skills with the performance and influence tag.  
Given 1 week in a settled area, you can respec your talents within this track when you Take a Rest. Once you do, you cannot use this ability again until you are in a new settled area.
Given 1 week in a settled area, you can respec your talents within this track when you Take a Rest. Once you do, you cannot use this ability again until you are in a new settled area.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Fool II'''
|'''Fool II'''
|Many Hats, Fool
|Many Hats, Fool
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tags.  
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.  
(1/Week) Gain an additional +1 Goodwill with nobles and elites.  
(1/Week) Gain an additional +1 Goodwill with nobles and elites.  
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Obfuscate II'''
|'''Obfuscate II'''
|Clown II or Fool II, Obfuscate
|Clown II or Fool II, Obfuscate
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and knowledge tags.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.  
You can spend 30 additional minutes to change the Chapter 3 | Classes 157 evidence slightly, causing it to incriminate someone else. This costs 100 sp and can be done 1/Week.
You can spend 30 additional minutes to change the Chapter 3 | Classes 157 evidence slightly, causing it to incriminate someone else. This costs 100 sp and can be done 1/Week.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Imitate II'''
|'''Imitate II'''
|Clown II or Fool II, Imitate
|Clown II or Fool II, Imitate
|Gain +4 Skill Points that you can spend on any skills with the subterfuge or influence tags.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge or influence tag.  
(1/Week) Given 1 hour and 200 sp, you can make a supreme disguise that lasts for 4 hours. Double Skill Points in Disguising, Evading, and Deceiving for the duration and you do not need to roll if you do mundane activity befitting the costume (such as disguising yourself as a guard and walking into the city watch’s private lounge).  
(1/Week) Given 1 hour and 200 sp, you can make a supreme disguise that lasts for 4 hours. Double Skill Points in Disguising, Evading, and Deceiving for the duration and you do not need to roll if you do mundane activity befitting the costume (such as disguising yourself as a guard and walking into the city watch’s private lounge).  
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Clown III'''
|'''Clown III'''
|Jeer II, Clown II
|Jeer II, Clown II
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tags.  
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.  
You cannot have negative Goodwill with commoners.
You cannot have negative Goodwill with commoners.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Fool III'''
|'''Fool III'''
|Jeer II, Fool II
|Jeer II, Fool II
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tags.  
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.  
You cannot have negative Goodwill with noble society
You cannot have negative Goodwill with noble society
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Obfuscate III'''
|'''Obfuscate III'''
|Clown III or Fool III, Obfuscate II
|Clown III or Fool III, Obfuscate II
|Gain +6 Skill Points that you can spend on any skills with the subterfuge and knowledge tags.  
|Gain +6 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.  
You can destroy evidence 1/Recoup and change it 1/Rest
You can destroy evidence 1/Recoup and change it 1/Rest
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Imitate III'''
|'''Imitate III'''
|Clown III or Fool III, Imitate II
|Clown III or Fool III, Imitate II
|Gain +6 Skill Points that you can spend on any skills with the subterfuge and influence tags.  
|Gain +6 Skill Points that you can spend on any skills with the subterfuge and influence tag.  
You can use your disguise 1/Recoup and your supreme disguise 1/Rest.
You can use your disguise 1/Recoup and your supreme disguise 1/Rest.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|Figure of Legend
|Figure of Legend
<u>Incompatible</u>: Comedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon
<u>Incompatible</u>: Comedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon
|When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute, and +6 Skill Points that they can spend on any skills with the influence, observation, subterfuge, or survival tags.
|When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute, and +6 Skill Points that they can spend on any skills with the influence, observation, subterfuge, or survival tag.
|''Troubadour, Legend Keeper, Tragedy''
|''Troubadour, Legend Keeper, Tragedy''
|-
|-

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