Witch: Difference between revisions

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|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Dark Presence</u>: On your turn, you may take 1d4 [[damage]] to regain 1 spell point. This costs 0 AP and you may use this feature as many times as you want on your turn.
* '''Dark Presence.''' On your turn, you may take 1d4 damage to regain 1 spell point. This costs 0 AP and you may use this feature as many times as you want on your turn.
* <u>Familiar</u>: You have a familiar. Your familiar has separate stats from you and acts on your turn, taking one action. You can make your familiar take more actions by spending 1 AP per additional action your Familiar takes. You can spend some of your AP, make your familiar take its action, and then complete your own AP expenditure; or you could simply have your familiar go before or after you. Familiars are corporeal fae spirits that cannot be attacked or damaged. Familiars are widely varied among witches, and your familiar might have a single form or it might have several different forms that it changes between. You can change your Familiar’s form during a Rest. Regardless of its form, you always use one of the three stat blocks: Flying Familiar, Crawling Familiar, or Hunting Familiar.
* '''Familiar.''' You have a familiar. Your familiar has separate stats from you and acts on your turn, taking one action. You can spend some of your AP, make your familiar take its action, and then complete your own AP expenditure; or you could simply have your familiar go before or after you. Familiars are corporeal fae spirits that cannot be attacked or damaged. You can make your familiar take more actions by spending 1 AP per additional action your familiar takes. Familiars are widely varied among witches, and your familiar might have a single form or it might have several different forms that it changes between. You can change your familiar’s form during a Rest. Regardless of its form, you always use one of the three stat blocks: Flying Familiar, Crawling Familiar, or Hunting Familiar.
* <u>Witch Magic</u>: Choose a magic source: [[Occult]] or [[Primal]]. If you choose Occult, gain Initiate of the Occult. If you already have it, gain +1 Occult Power and +5 SP instead. If you choose Primal, gain Warden of the Primal. If you already have it, gain +1 Primal Power and +5 SP instead. END is your magic attribute for witch magic. Each time you level up and spend your talent point on a witch talent, you gain +5 SP and +1 Power in the source you chose.
* '''Witch Magic.''' Choose one: Occult or Primal. If you choose Occult, gain Initiate of the Occult unless you already have it. If you already have it, gain +1 Occult Power and +5 SP instead. If you choose Primal, gain Warden of the Primal unless you already have it. If you already have it, gain +1 Primal Power and +5 SP instead. Whichever you choose, END is your magic attribute.
* '''Witch Power.'''
|''Witch, Class Entry''
|''Witch, Class Entry''
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Frightening.''' When your familiar is within 5 ft of you, you gain Intimidating +4.
| colspan="6" |'''Frightening.''' When your familiar is within 5 ft of you, you gain Intimidating +4  
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| colspan="6" |'''Spy.''' You can magically see through your familiar's eyes for a brief moment, provided that your familiar is within 500 ft of you.  
| colspan="6" |'''Spy.''' You can magically see through your familiar’s eyes for a brief moment, provided that your familiar is within 500 ft of you.  
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| colspan="6" |'''Ward.''' If your familiar is within 5 ft of you, it protectively crouches nearby. The next time you take damage from another creature before the start of your next turn (provided that you are still within 5 ft of your familiar), reduce the damage by 1d4 + your Witch level.  
| colspan="6" |'''Ward.''' If your familiar is within 5 ft of you, it protectively crouches nearby. The next time you take damage from another creature before the start of your next turn (provided that you are still within 5 ft of your familiar), reduce the damage by 1d4 + your Witch level.  
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| colspan="3" |'''Senses''' Darkvision 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''Skills''' (AWR)Perceiving +3, Tracking +3
| colspan="3" |'''Skills''' (AWR) Perceiving +3, Tracking +3
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Help.''' The familiar picks a creature within 10 ft of it and distracts that creature. You and your allies have TA on attacks against that creature until the start of your next turn.
| colspan="6" |'''Spy.''' You can magically see through your familiar’s eyes for a brief moment, provided that your familiar is within 500 ft of you.  
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| colspan="6" |'''Spy.''' You can magically see through your familiar's eyes for a brief moment, provided that your familiar is within 500 ft of you.  
| colspan="6" |'''Help.''' The familiar picks a creature within 10 ft of it and distracts that creature. You and your allies have TA on attacks against that creature until the start of your next turn
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| colspan="6" |'''Spook.''' (1/Catch your Breath) Your familiar spooks a creature within 30 ft of it. Make a magic attack (using your END) against that creature's WILL. If you hit, the creature is Frightened of your familiar for 30 seconds.  
| colspan="6" |'''Spook.''' (1/Catch Breath) Your familiar spooks a creature within 30 ft of it. Make a magic attack (using your END) against that creature’s WILL. If you hit, the creature is Frightened of your familiar for 30 seconds.  
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