Warrior: Difference between revisions

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!Tags
!Tags
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|'''Battle Command Focus'''
|'''Battlefield Command Focus'''
|Warrior Entry
|Warrior Entry
|Your Battlefield Tactician ability range when choosing a target increases from 5 ft to 20 ft, and you gain the Battle Standard ability.  
|Your Battlefield Tactician ability range when choosing a target increases from 5 ft to 20 ft, and you gain the Battle Standard ability.  


* <u>Battle Standard</u>: You carry your battle standard into battle. This requires one free hand. You can plant or retrieve your Battle Standard with 1 AP. It has a base range of 20 ft. All friendly targets within range gain [[Tactical Advantages|TA]] on their first attack made on each turn they start in range.
* '''Battle Standard.''' You carry your battle standard into battle. This requires one free hand. You can plant or retrieve your battle standard with 1 AP. It has a base range of 20 ft. All friendly targets within range gain TA on their first attack made on each turn they start in range


Battle Standards have AR, REF, and FORT of 15. They have 20 HP, DR 20/Fire, and DT 10. Replacing a broken battle standard requires 4 hours and 40 sc in a settled area. If you have the Soldier background, it costs 2 hours and does not cost sc provided that your military has a presence in the settled area.
Battle standards have AR, REF, and FORT of 15. They have 20 HP, DR 20/Fire, and DT 10.  
 
Replacing a broken battle standard requires 4 hours and 40 sc in a settled area. If you have the soldier background, it costs 2 hours and does not cost sc provided that your military has a presence in the settled area.
|''Warrior, Commander''
|''Warrior, Commander''
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|'''Improved Battle Standard'''
|'''Improved Battle Standard'''
|Battle Command Focus
|Battle Command Focus
|Friendly Targets now gain [[Tactical Advantages|TA]] on all attacks while within range of your standard.
|Friendly targets now gain TA on all attacks while within range of your standard.
|''Warrior, Commander''
|''Warrior, Commander''
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|'''Extra Standard'''
|'''Extra Standard'''
|Battle Standard Range III
|Battle Standard Range III
|You gain an additional Battle Standard. This second Battle Standard can be worn as a banner on the warrior’s back, and equipped or stowed using 1 AP. It must be equipped to be planted.
|You gain an additional battle standard. This second battle standard can be worn as a banner on your back, and equipped or stowed using 1 AP. It must be equipped to be planted.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Reinforced Standard'''
|'''Reinforced Standard'''
|Improved Battle Standard
|Improved Battle Standard
|''Repeatable.'' Your Battle Standard gains +10 HP.
|''Repeatable.'' Your battle standard gains +10 HP
|''Warrior, Commander, Repeatable''
|''Warrior, Commander, Repeatable''
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|'''Reinforced Standard II'''
|'''Reinforced Standard II'''
|Reinforced Standard
|Reinforced Standard
|Your Battle Standard gains +5 DT.
|Your battle standard gains +5 DT.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Reinforced Standard II'''
|'''Reinforced Standard II'''
|Reinforced Standard II
|Reinforced Standard II
|Your Battle Standard gains +5 AR, REF, and FORT.
|Your battle standard gains +5 AR, REF, and FORT.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Improved Battle Standard'''
|'''Improved Battle Standard'''
|Reinforced Standard II
|Reinforced Standard II
|(1/Week) You may repair one Battle Standard when you Take a Rest, even if you are not in a settled area.
|(1/Week) You may repair one battle standard when you Take a Rest, even if you are not in a settled area.
|''Warrior, Commander''
|''Warrior, Commander''
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|'''Rallying Standard II'''
|'''Rallying Standard II'''
|Rallying Standard
|Rallying Standard
|While allies are Rallied by your Battle Standard, they cannot be Charmed. Existing Charm effects are suppressed while they remain within range.
|While allies are Rallied by your battle standard, they cannot be Charmed. Existing Charm effects are suppressed while they remain within range.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Under the Banner'''
|'''Under the Banner'''
|Rallying Standard II
|Rallying Standard II
|Whenever you start your turn in range of a Battle Standard, you regain 1 HP while engaged in combat and Bloodied.
|Whenever you start your turn in range of a battle standard, you regain 1 HP while engaged in combat and Bloodied.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Under the Banner II'''
|'''Under the Banner II'''
|Under the Banner
|Under the Banner
|While allies are Rallied by your Battle Standard, they are Protected.
|While allies are Rallied by your battle standard, they are Protected.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Under the Banner III'''
|'''Under the Banner III'''
|Under the Banner II
|Under the Banner II
|While allies are Rallied by your Battle Standard, they gain +2 to their mental defenses.
|While allies are Rallied by your battle standard, they gain +2 to their mental defenses.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Standard Bearer'''
|'''Standard Bearer'''
|Improved Battle Standard
|Improved Battle Standard
|You gain a “Standard Bearer” NPC with the stats of a Page. This NPC is under your control and takes its turn immediately following yours. It carries one additional Battle Standard, and cannot attack, but can plant and retrieve Battle Standards. If your Standard Bearer is slain in combat, you may hire a new one by spending at least 3 days in a populated area and expending 100 sc.
|You gain a standard bearer NPC with the stats of a Page. This NPC is under your control and takes its turn immediately following yours. It carries one additional battle standard, and cannot attack, but can plant and retrieve Battle Standards. If your standard bearer is slain in combat, you may hire a new one by spending at least 3 days in a populated area and expending 100 sc
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Standard Bearer II'''
|'''Standard Bearer II'''
|Standard Bearer
|Standard Bearer
|Your Standard Bearer gains HP equal to your number of Warrior talents + your AWR.
|Your standard bearer gains HP equal to your number of Warrior talents + your AWR.
|''Warrior, Commander''
|''Warrior, Commander''
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|'''Standard Bearer IV'''
|'''Standard Bearer IV'''
|Standard Bearer III
|Standard Bearer III
|Your Standard Bearer can pull up an allied creature from being Prone by spending one of their monster [[actions]].
|Your standard bearer can pull up an allied creature from being Prone by spending one of their monster actions.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Standard Bearer V'''
|'''Standard Bearer V'''
|Standard Bearer IV
|Standard Bearer IV
|Your Standard Bearer now gains experience up to 30 times. For each week under your employ where they engage in combat (not training or sparring), they gain an additional 1d4+1 HP. On the 5th, 10th, 15th, 20th, 25th, and 30th weeks that they gain experience, they gain one talent of your choice as though they were a level 1 Adventurer.
|Your standard bearer now gains experience up to 30 times. For each week under your employ where they engage in combat (not training or sparring), they gain an additional 1d4+1 HP.  
On the 5th, 10th, 15th, 20th, 25th, and 30th weeks that they gain experience, they gain one talent of your choice as though they were a level 1 adventurer, excluding magic entry talents.
|''Warrior, Commander''
|''Warrior, Commander''
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|Gain the Command ability.
|Gain the Command ability.


* <u>Command</u>: A willing target who can hear you within 20 ft of you may immediately take one of the following actions of your choice.
* '''Command.''' A willing target who can hear you within 20 ft of you may immediately take one of the following actions of your choice.
* <u>Attack</u>: (AP Varies) The target immediately makes an attack with a weapon they are holding, gaining [[Tactical Advantages|TA]]. This costs you a number of AP equal to what it would cost the target.
* '''''Attack:''''' (AP Varies) The target immediately makes an attack with a weapon they are holding, gaining TA. This costs you a number of AP equal to what it would cost the target.
|''Warrior, Commander''
|''Warrior, Commander''
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|'''To Me!'''
|'''To Me!'''
|Command
|Command
|Your command gains the following option.
|Your Command gains the following option.


* <u>Tactical Repositioning</u>: (1 AP) The target of your command may immediately move up to their speed, but the movement must end with them closer to you.
* '''''Tactical Repositioning:''''' (1 AP) The target of your command may immediately move up to their speed, but the movement must end with them closer to you.
|''Warrior, Commander''
|''Warrior, Commander''
|-
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|'''Hold!'''
|'''Hold!'''
|Command
|Command
|Your command gains the following options.  
|Your Command gains the following options.  


* <u>Hold your Ground</u>: (1 AP) If the target of your command accepts the command, they gain the [[Grounded]] and Suppressed condition until the end of their next turn, and can no longer be moved or knocked prone.
* '''''Hold your Ground:''''' (1 AP) If the target of your command accepts the command, they gain the Grounded and Suppressed condition until the end of their next turn, and can no longer be moved or knocked prone.
* <u>Hold your Fire</u>: (0 AP) All targets in range that can see and hear you gain the ability to prepare ranged attacks or spells that they have AP for, if they chose to do so, on their next turn. They can specify a trigger for their attacks or spell casts such as “When an enemy is in range” or “When an enemy attacks.” The commander may suggest a trigger, but the target is not required to use that trigger.
* '''''Hold your Fire:''''' (0 AP) All targets in range that can see and hear you gain the ability to prepare ranged attacks or spells that they have AP for, if they chose to do so, on their next turn. They can specify a trigger for their attacks or spell casts such as “When an enemy is in range” or “When an enemy attacks.” The commander may suggest a trigger, but the target is not required to use that trigger.
|''Warrior, Commander''
|''Warrior, Commander''
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|Your command gains the following option.
|Your command gains the following option.


* <u>Fire!</u>: (2 AP) All targets who are using “Hold your Fire” may immediately make the attacks and cast the spells they were holding. For each “volley”, every participant rolls to attack, but all participants use the highest die roll. A volley is considered an attack that expends AP. For example, if Player 1 and 2 both had 6 AP, and prepared three attacks each, and Player 3 had 6 AP but could only cast one spell, Players 1, 2, and 3 roll for Volley 1 and take the highest of their three rolls. Players 1 and 2 participate in Volley 2 and 3.
* '''''Fire!:''''' (2 AP) All targets who are using “Hold your Fire” may immediately make the attacks and cast the spells they were holding. For each volley, every participant rolls to attack, but all participants use the highest die roll. A volley is considered an attack that expends AP. For example, if Player 1 and 2 both had 6 AP, and prepared three attacks each, and Player 3 had 6 AP but could only cast one spell, Players 1, 2, and 3 roll for Volley 1 and take the highest of their three rolls. Players 1 and 2 participate in Volley 2 and 3.
|''Warrior, Commander''
|''Warrior, Commander''
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|Your command gains the following option:
|Your command gains the following option:


* <u>Charge</u>: (1 AP) The target of your command may immediately move up to their speed, but they cannot move closer to the Commander.
* '''''Charge:''''' (1 AP) The target of your command may immediately move up to their speed, but they cannot move closer to the Commander.
|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Command Improvement'''
|'''Command Improvement'''
|Command
|Command
|Movement from your Commands no longer provokes reactive actions while the target is under the effects of a Battle Standard.
|Movement from your Commands no longer provokes reactive actions while the target is under the effects of a battle standard.
|''Warrior, Commander''
|''Warrior, Commander''
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