Warrior: Difference between revisions

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171 bytes removed ,  23 June 2024
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|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Battlefield Tactician</u>: (AWR+1/Recoup) You may spend 1 AP on your turn to specify a target within 5 ft of you. Friendly targets within 40 ft of you gain Focused against that target. Battlefield Tactician persists for 10 minutes while you can see the target. If you use this on a new target, it fades on the original target. You regain all expended uses when you Recoup.
* '''Battlefield Tactician.''' (AWR+1/Recoup) You may spend 1 AP on your turn to specify a target within 5 ft of you. Friendly targets within 40 ft of you gain Focused against that target. Battlefield Tactician persists for 10 minutes while you can see the target. If you use this on a new target, it fades on the original target.
* <u>Warrior Training</u>: If this is your first Class Entry talent, you gain two [[Specialization Talents|specialization talents]]: one from the defense stack and one from the combat, command, or defense stack. If this is not your first Class Entry talent, you gain one talent from the defense stack.
* '''Warrior Training.''' If this is your first Class Entry talent, you gain two [[Specialization Talents|specialization talents]]: one from the Defense stack and one from the Combat, Command, or Defense stack. If this is not your first Class Entry talent, you gain one talent from the Defense stack.
|Warrior, Class Entry
|Warrior, Class Entry
|}
|}
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|Gain the Focus Target ability.  
|Gain the Focus Target ability.  


* <u>Focus Target</u>: You may spend 1 AP to specify a target you can see and that is within range of the weapon you are holding. This target is your Focused Target. Gain Focused against that target, and if you strike them with a ranged attack, that target gains TD on their next attack.
* '''Focus Target.''' You may spend 1 AP to specify a target you can see and that is within range of the weapon you are holding. This target is your Focused Target. Gain Focused against that target, and if you strike them with a ranged attack, that target gains TD on their next attack.
|''Warrior, Archery''
|''Warrior, Archery''
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|-
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|'''Sniper’s Nest'''
|'''Sniper’s Nest'''
|Sharpshooter
|Sharpshooter
|You gain an additional +1 to your defenses when firing from Cover, and when attempting to hide while in total cover, you can roll 2d20 and take the higher result.
|You gain an additional +1 to your defenses when firing from Cover. When attempting to hide while in Total Cover, you can roll 2d20 and take the higher result.
|''Warrior, Archery''
|''Warrior, Archery''
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|-
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|'''Impeccable Aim'''
|'''Impeccable Aim'''
|Stalking
|Stalking
|If you do not take any movement on your turn or your last turn, have not taken [[damage]] since the end of your last turn, did not use Impeccable Aim last turn, and are firing from cover, you can activate Impeccable Aim, gaining +10 to your attack rolls until the end of your turn.
|If you do not take any movement on your turn or your last turn, have not taken damage since the end of your last turn, did not use Impeccable Aim last turn, and are firing from cover, you can activate Impeccable Aim, gaining +10 to your attack rolls until the end of your turn
|''Warrior, Archery''
|''Warrior, Archery''
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|-
|'''Sharpshooter II'''
|'''Sharpshooter II'''
|Impeccable Aim
|Impeccable Aim
|If you [[kill]] a creature on your turn with a ranged attack, you can make another attack immediately for 0 AP with your equipped ranged weapon. If you kill that creature, you may make one more additional attack for 0 AP. Subsequent attacks cost AP as normal, even if they are killing blows.
|If you kill a creature on your turn with a ranged attack, you can make another attack immediately for 0 AP with your equipped ranged weapon. If you kill that creature, you may make one more additional attack for 0 AP. Subsequent attacks cost AP as normal, even if they are killing blows.
|''Warrior, Archery''
|''Warrior, Archery''
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|-
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|Gain the Headshot ability.
|Gain the Headshot ability.


* <u>Headshot</u>: (3/Rest) Declare you are attempting a headshot. Subtract 12 from your attack roll. If you hit, it is considered a crit. You regain all expended uses when you Take a Rest.  
* '''Headshot.''' (3/Rest) Declare you are attempting a headshot. Subtract 12 from your attack roll. If you hit, it is considered a crit.  
|''Warrior, Archery''
|''Warrior, Archery''
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|-
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|'''Sniper’s Nest III'''
|'''Sniper’s Nest III'''
|Sharpshooter III
|Sharpshooter III
|Your benefits from cover cannot be ignored by any other ability or talent, and if you have the high ground you gain an additional source of TA, and all of your defenses gain the benefit from your cover.
|Your benefits from Cover cannot be ignored by any other ability or talent. If you have the high ground you gain an additional source of TA, and all of your defenses gain the benefit from your cover.
|''Warrior, Archery''
|''Warrior, Archery''
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|-
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|'''Impeccable Aim II'''
|'''Impeccable Aim II'''
|Stalking III
|Stalking III
|(1/Catch Breath) You may now activate Impeccable Aim without the [[conditions]] being met one time.  
|(1/Catch Breath) You may now activate Impeccable Aim without the conditions being met one time.  
|''Warrior, Archery''
|''Warrior, Archery''
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|-
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|'''Focus Target II'''
|'''Focus Target II'''
|Overwatch
|Overwatch
|You may now have a number of Focused Targets equal to 1⁄2 your AWR.
|You may now have a number of Focused Targets equal to ½ your AWR.
|''Warrior, Archery''
|''Warrior, Archery''
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|-
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|Gain the Covering Fire ability.
|Gain the Covering Fire ability.


* <u>Covering Fire</u>: (AWR/Recoup) When you hit with an reactive attack that was triggered by an enemy making a melee weapon attack, you may spend 1 AP to force the creature to roll the attack again and take the lower result. You regain all expended uses when you Recoup.  
* '''Covering Fire.''' (AWR/Recoup) When you hit with a reactive attack that was triggered by an enemy making a melee weapon attack, you may spend 1 AP to force the creature to roll the attack again and take the lower result.  
|''Warrior, Archery''
|''Warrior, Archery''
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|-
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|'''Overwatch V'''
|'''Overwatch V'''
|Covering Fire III
|Covering Fire III
|If you crit on a Reactive Attack, you can use Suppressing Fire for free and the target is knocked prone.
|If you crit on a reactive attack, you can use Suppressing Fire for free and the target is knocked Prone.
|''Warrior, Archery''
|''Warrior, Archery''
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|-

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