Specialization Talents: Difference between revisions

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|You may equip a Buckler by strapping it to your forearm, allowing both of your hands to be free.
|You may equip a Buckler by strapping it to your forearm, allowing both of your hands to be free.
|-
|-
|BUCKLER WARRIOR
|BUCKLER [[Warrior|WARRIOR]]
|Defense, Shield
|Defense, Shield
|Shield Fighting, Buckler Strap
|Shield Fighting, Buckler Strap
Line 684: Line 684:
!Discreption
!Discreption
|-
|-
ACROBAT
|ACROBAT
Skill Specialization, Repeatable
|Skill Specialization, Repeatable
Gain 6 Skill Points, which you can spend on any skills with
|
the Acrobatics tag.
|Gain 6 Skill Points, which you can spend on any skills with the Acrobatics tag.
 
|-
ALCHEMY EXPERT
|ALCHEMY EXPERT
Skill Specialization
|Skill Specialization
Gain +3 in the Alchemy skill.
|
Each time you Take a Rest, you can craft a potion or a
|Gain +3 in the Alchemy skill. Each time you Take a Rest, you can craft a potion or a vial of caustic flame. Either option loses its potency after 24 hours. '''Potion''' When a creature drinks this potion, it regains 1d4 HP.
vial of caustic flame. Either option loses its potency after 24
'''Flame Vial''' A creature can throw this vial as an improvised thrown weapon. If it hits, the target creature gains the Burning (1d4) condition.
hours.
|-
Potion: When a creature drinks this potion, it regains 1d4
|A LITTLE BIT OF SOUL
HP.
|Skill Specialization
 
|
C H A P T E R 5 | S P E C I A L I Z AT I O N TA L E N T S 297
|You gain 6 Skill Points you can assign to any skills with the INT tag. Additionally, when making a check with a skill that has the Crafting or Knowledge tag, and that is a skill you have skill points for, you may use your CHA instead of your INT for your Skill Check.
 
|-
Flame Vial: A creature can throw this vial as an
|ANIMAL WHISPERER
improvised thrown weapon. If it hits, the target creature
|Skill Specialization
gains the Burning (1d4) condition.
|
A LITTLE BIT OF SOUL
|Gain +3 in the Animal Handling skill. You gain the ability to calm agitated animals. By spending 3 AP, you may choose one Beast within 20 ft of you. Make an Animal Handling check against the creature’s WILL. If you succeed, then you Charm the creature and it will not harm you, though it will not go out of its way to help you. (1/ Rest)
Skill Specialization
|-
You gain 6 Skill Points you can assign to any skills with the
|ANIMAL TRAINER
INT tag. Additionally, when making a check with a skill that
|Skill Specialization
has the Crafting or Knowledge tag, and that is a skill you
|Animal Whisperer
have skill points for, you may use your CHA instead of your
|If you use your Animal Whisperer ability on the same beast once per day for a month, the creature becomes a loyal pet. It trusts you and will risk its life to protect you.
INT for your Skill Check.
|-
ANIMAL WHISPERER
|ARCANIST UNDERSTUDY
Skill Specialization
|Skill Specialization
Gain +3 in the Animal Handling skill.
|
You gain the ability to calm agitated animals. By spending
|Gain +3 in the Arcana skill. You learn one arcane cantrip of your choice. INT is your magic attribute for this cantrip. If you already know [[Arcane Magic|arcane magic]] through a different talent, use that magic attribute
3 AP, you may choose one Beast within 20 ft of you. Make an
Animal Handling check against the creature’s WILL. If you
succeed, then you Charm the creature and it will not harm
you, though it will not go out of its way to help you. (1/
Rest)
ANIMAL TRAINER
Skill Specialization
Prerequisites: Animal Whisperer
If you use your Animal Whisperer ability on the same beast
once per day for a month, the creature becomes a loyal pet.
It trusts you and will risk its life to protect you.
ARCANIST UNDERSTUDY
Skill Specialization
Gain +3 in the Arcana skill.
You learn one arcane cantrip of your choice. INT is your
magic attribute for this cantrip. If you already know arcane
magic through a different talent, use that magic attribute
instead.
instead.
ARTIST ASPIRANT
|-
Skill Specialization
|ARTIST ASPIRANT
Incompatible: [[Entertainer]] (Artist) background
|Skill Specialization
Gain +3 in the Art skill.
|Incompatible: [[Entertainer]] (Artist) background
Given one week of downtime, you can create one piece of
|Gain +3 in the Art skill. Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc.
art. If you sell it, it earns you 1d10+10 sc.
|-
ARTISTIC APPRENTICE
|ARTISTIC APPRENTICE
Skill Specialization
|Skill Specialization
Prerequisites: Artist Aspirant
|Artist Aspirant
Gain the entry level of the Entertainer Profession. You must
|Gain the entry level of the Entertainer Profession. You must choose the Artist track instead of the Performer track. This replaces your Artist Aspirant Talent.
choose the Artist track instead of the Performer track.
|-
This replaces your Artist Aspirant Talent.
|ASTROLOGER
ASTROLOGER
|Skill Specialization
Skill Specialization
|
Gain +3 in the Astrology skill.
|Gain +3 in the Astrology skill. When you Take a Rest, roll 1d20 and write down the result. At any point before the next time you Take a Rest, when you roll a d20, you may choose to replace it with the number that you wrote down. Once you use this ability, you cannot use it again until you next Take a Rest.
When you Take a Rest, roll 1d20 and write down the
|-
result. At any point before the next time you Take a Rest,
|ASTRONOMER
when you roll a d20, you may choose to replace it with the
|Skill Specialization
number that you wrote down. Once you use this ability, you
|
cannot use it again until you next Take a Rest.
|Gain +3 in the Astronomy skill. If you can see the stars, you can use your Astronomy skill when navigating or mapping (as if it were the Cartography
 
ASTRONOMER
Skill Specialization
Gain +3 in the Astronomy skill.
If you can see the stars, you can use your Astronomy skill
when navigating or mapping (as if it were the Cartography
or Navigating skills).
or Navigating skills).
ATHLETE
|-
Skill Specialization, Repeatable
|ATHLETE
Gain 6 Skill Points, which you can spend on any skills with
|Skill Specialization, Repeatable
the Athleticism tag.
|
AWA R E
|Gain 6 Skill Points, which you can spend on any skills with the Athleticism tag.
Skill Specialization, Repeatable
|-
Gain 6 Skill Points, which you can spend on any skills that
|AWARE
use the AWR attribute.
|Skill Specialization, Repeatable
BALANCED
|Gain 6 Skill Points, which you can spend on any skills that use the AWR attribute.
Skill Specialization
|-
Gain +3 in the Balancing skill.
|BALANCED
When a creature attempts to knock you prone, instead of
|Skill Specialization
using your defense against that particular effect, you may
|
choose to roll a DEX (Balancing) skill check instead. If you
|Gain +3 in the Balancing skill. When a creature attempts to knock you prone, instead of using your defense against that particular effect, you may
meet or exceed their attack roll, you do not fall prone (but
choose to roll a DEX (Balancing) skill check instead. If you meet or exceed their attack roll, you do not fall prone (but still suffer damage or other effects, provided that they hit your appropriate defense).
still suffer damage or other effects, provided that they hit
|-
your appropriate defense).
|BIOLOGIST
BIOLOGIST
|Skill Specialization
Skill Specialization
|
Gain +3 in the Biology skill.
|Gain +3 in the Biology skill. You can immediately identify if a creature has the Beast tag or Monstrosity tag, or if it has neither. This costs 0 AP.
You can immediately identify if a creature has the Beast
|-
tag or Monstrosity tag, or if it has neither. This costs 0 AP.
|BREWER
BREWER
|Skill Specialization
Skill Specialization
|
Gain +3 in the Brewing skill.
|Gain +3 in the Brewing skill. Your drinks are particularly delicious. When you Take a Rest, you can create one serving of a beverage of your choice. A creature that consumes it gains 1d6 Shield HP.
Your drinks are particularly delicious. When you Take
|-
a Rest, you can create one serving of a beverage of your
|BREWING EXPERT
choice. A creature that consumes it gains 1d6 Shield HP.
|Skill Specialization
BREWING EXPERT
|Brewer
Skill Specialization
|Gain +3 in the Brewing skill. You can now produce three servings of your beverage when you use your Brewer feature.
Prerequisites: Brewer
|-
Gain +3 in the Brewing skill.
|BY FEEL, NOT MEASURE
You can now produce three servings of your beverage
|Skill Specialization
when you use your Brewer feature.
|
BY FEEL, NOT MEASURE
|You gain 6 Skill Points you can assign to any skills with the INT tag. Additionally, when making a skill check with the Crafting or Knowledge tags, you may use your AWR instead of your INT for your Skill Check.
Skill Specialization
|-
You gain 6 Skill Points you can assign to any skills with the
|CALLIGRAPHER
INT tag. Additionally, when making a skill check with the
|Skill Specialization
Crafting or Knowledge tags, you may use your AWR instead
|Gain +3 in the Calligraphy skill. When you spend an hour of uninterrupted concentration and the requisite supplies, you can perfectly mimic any creature’s handwriting and/or make an exact copy of one page of text. You cannot Recoup while doing this, given the amount of concentration such endeavors require.
of your INT for your Skill Check.
|-
CALLIGRAPHER
|CAREFUL APPRAISER
Skill Specialization
|Skill Specialization
Gain +3 in the Calligraphy skill.
|
When you spend an hour of uninterrupted concentration
|Gain +3 in the Appraising skill. When you Take a Rest, you may choose one weapon, set of armor, or item and carefully clean it to increase its value. You can sell such an item for 110% its original cost. You cannot use this ability multiple times on the same object.
and the requisite supplies, you can perfectly mimic any
|-
creature’s handwriting and/or make an exact copy of one
|CARPENTER
page of text. You cannot Recoup while doing this, given the
|Skill Specialization
amount of concentration such endeavors require.
|
 
|Gain +3 in the Carpentry skill. If you spend an hour reinforcing a door, gate, or section of wall with wooden planks, you may increase its DT by 5. You
298 C H A P T E R 5 | S P E C I A L I Z AT I O N TA L E N T S
CAREFUL APPRAISER
Skill Specialization
Gain +3 in the Appraising skill.
When you Take a Rest, you may choose one weapon, set
of armor, or item and carefully clean it to increase its value.
You can sell such an item for 110% its original cost. You
cannot use this ability multiple times on the same object.
CARPENTER
Skill Specialization
Gain +3 in the Carpentry skill.
If you spend an hour reinforcing a door, gate, or section of
wall with wooden planks, you may increase its DT by 5. You
cannot do this to an area larger than 20 square ft.
cannot do this to an area larger than 20 square ft.
CARTOGRAPHER
|-
Skill Specialization
|CARTOGRAPHER
Gain +3 in the Cartography skill.
|Skill Specialization
After charting an area (which takes a minimum of 1 week
|Gain +3 in the Cartography skill. After charting an area (which takes a minimum of 1 week of exploration), you may sell a map of that area. You may sell one map per day per area that you have charted, and each map sold earns you 5 sc.
of exploration), you may sell a map of that area. You may
|-
sell one map per day per area that you have charted, and
|CHARISMATIC
each map sold earns you 5 sc.
|Skill Specialization, Repeatable
CHARISMATIC
|
Skill Specialization, Repeatable
|Gain 6 Skill Points, which you can spend on any skills that use the CHA attribute.
Gain 6 Skill Points, which you can spend on any skills that
|-
use the CHA attribute.
|CHEF
CHEF
|Skill Specialization
Skill Specialization
|Gain +3 in the Cooking skill. Your artistic sense of [[how to]] mingle flavors allows you to improve any food and drink. When a creature consumes
Gain +3 in the Cooking skill.
food or drink that you have had at least ten minutes to modify, you Charm that creature for 1 hour. At the end of this time, the creature is not aware that they were Charmed.
Your artistic sense of [[how to]] mingle flavors allows you
|-
to improve any food and drink. When a creature consumes
|CHEMIST
food or drink that you have had at least ten minutes to
|Skill Specialization
modify, you Charm that creature for 1 hour. At the end of
|
this time, the creature is not aware that they were Charmed.
|Gain +3 in the Chemistry skill. Your profound understanding of how to mix chemicals enables you to manipulate the qualities of food and drink.
CHEMIST
When a creature consumes food or drink that you have had at least one minute to modify, you may roll a Chemistry skill check against that creature’s FORT. If you hit, they become Sickened for 1 hour. Any magic that reveals poison reveals this tampering.
Skill Specialization
|-
Gain +3 in the Chemistry skill.
|CLIMBER
Your profound understanding of how to mix chemicals
|Skill Specialization
enables you to manipulate the qualities of food and drink.
|
When a creature consumes food or drink that you have had
|Gain +3 in the Athletics skill. You may give yourself a Climbing speed equal to your walking speed for 1 minute. (1/Rest)
at least one minute to modify, you may roll a Chemistry skill
|-
check against that creature’s FORT. If you hit, they become
|COBBLER
Sickened for 1 hour.
|Skill Specialization
Any magic that reveals poison reveals this tampering.
|
CLIMBER
|Gain +3 in the Cobbling skill. Each time you Take a Rest, you may patch a pair of shoes. For the next 24 hours, whoever wears those shoes gains a
Skill Specialization
Gain +3 in the Athletics skill.
You may give yourself a Climbing speed equal to your
walking speed for 1 minute. (1/Rest)
COBBLER
Skill Specialization
Gain +3 in the Cobbling skill.
Each time you Take a Rest, you may patch a pair of shoes.
For the next 24 hours, whoever wears those shoes gains a
+3 bonus to the Forced March skill.
+3 bonus to the Forced March skill.
 
|-
COBBLING MASTERY
|COBBLING MASTERY
Skill Specialization
|Skill Specialization
Prerequisites: Cobbler
|Cobbler
Each time you Take a Rest, you may patch a pair of shoes.
|Each time you Take a Rest, you may patch a pair of shoes. For the next 24 hours, whoever wears those shoes gains a +3 bonus to the Forced March skill.
For the next 24 hours, whoever wears those shoes gains a
|-
+3 bonus to the Forced March skill.
|CONTORTIONIST
CONTORTIONIST
|Skill Specialization
Skill Specialization
|Gain +3 in the Contorting skill. Moving through spaces that would require you to Squeeze costs no additional movement.
Gain +3 in the Contorting skill.
|-
Moving through spaces that would require you to Squeeze
|CRAFTER
costs no additional movement.
|Skill Specialization, Repeatable
CRAFTER
|
Skill Specialization, Repeatable
|Gain 6 Skill Points, which you can spend on any skills with the Crafting tag.
Gain 6 Skill Points, which you can spend on any skills with
|-
the Crafting tag.
|DANCER
DANCER
|Skill Specialization
Skill Specialization
|
Gain +3 in the Dancing skill.
|Gain +3 in the Dancing skill. Your REF increases by +1.
Your REF increases by +1.
|-
DECKHAND
|DECKHAND
Skill Specialization
|Skill Specialization
Gain +3 in the Vehicles (Water) skill.
|
You can book passage on a boat or ship for free, provided
|Gain +3 in the Vehicles (Water) skill. You can book passage on a boat or ship for free, provided that you contribute to maintaining the [[vessel]]. A ship that is already overstaffed might still turn you down.
that you contribute to maintaining the [[vessel]]. A ship that is
|-
already overstaffed might still turn you down.
|DEXTROUS
DEXTROUS
|Skill Specialization, Repeatable
Skill Specialization, Repeatable
|
Gain 6 Skill Points, which you can spend on any skills that
|Gain 6 Skill Points, which you can spend on any skills that use the DEX attribute.
use the DEX attribute.
|-
DISGUISE ARTIST
|DISGUISE ARTIST
Skill Specialization
|Skill Specialization
Gain +3 in the Disguising skill.
|Gain +3 in the Disguising skill.
You no longer need a disguise kit to make a Disguising
You no longer need a disguise kit to make a Disguising
check, provided that you are able to change your clothing,
check, provided that you are able to change your clothing,
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