Vessel: Difference between revisions

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|'''Antiessence Aura II'''
|'''Antiessence Aura II'''
|Antiessence 4
|Antiessence 4
|When recouping, you may take 1d10 damage to regain one use of your Aura.
|When Recouping, you may take 1d10 damage to regain one use of your Aura.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
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|-
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|'''Vitriol II'''
|'''Vitriol II'''
|Vulnerability II or Terror II; Vitriol
|Vulnerability II or Terror II; Vitriol
|Vitriol damage becomes 1d6, and creatures that succeed the Aura Avoidance check still take 1⁄2 damage.
|Vitriol damage becomes 1d6, and creatures that succeed the Aura Avoidance check still take ½ damage.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
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|-
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|Gain the Terrorize ability.
|Gain the Terrorize ability.


* <u>Terrorize</u>: (2/Recoup) You may spend 2 AP to cause a creature that is Shaken from your Aura to become Frightened of you until the end of their next turn. You regain all expended uses when you Recoup.
* <u>Terrorize</u>: (2/Recoup) You may spend 2 AP to cause a creature that is Shaken from your Aura to become Frightened of you until the end of their next turn.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
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|'''Vulnerability III'''
|'''Vulnerability III'''
|Antiessence Aura III, Vulnerability II
|Antiessence Aura III, Vulnerability II
|You may choose not to take damage when you activate Aura of Vulnerability,, but if you do take damage, a creature of your choice in your Aura takes the same damage.
|You may choose not to take damage when you activate Aura of Vulnerability, but if you do take damage, a creature of your choice in your Aura takes the same damage.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
|'''Vitriol III'''
|'''Vitriol III'''
|Vulnerability III or Terror III; Vitriol II
|Vulnerability III or Terror III; Vitriol II
|Your Aura exudes destructive, reddish [[mist]] that imposes the Concealed condition on all creatures in the aura. However, you ignore Concealed when it is caused by this ability.
|Your Aura exudes destructive, reddish mist that imposes the Concealed condition on all creatures in the aura. However, you ignore Concealed when it is caused by this ability.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
|'''Prolong  III'''
|'''Prolong  III'''
|Vitriol III or Trepidation III; Prolong II
|Vitriol III or Trepidation III; Prolong II
|''Repeatable.'' Your aura lasts for +1 minute.
|''Repeatable.'' Your Aura lasts for +1 minute.
|''Vessel, Antiessence, Repeatable''
|''Vessel, Antiessence, Repeatable''
|-
|-
|'''Vulnerability IV'''
|'''Vulnerability IV'''
|Prolong III or Extend III; Vulnerability III
|Prolong III or Extend III; Vulnerability III
|If you take damage when you use Aura of Vulnerability, a number of creatures within the aura equal to or less than 1⁄2 your END take the damage too.
|If you take damage when you use Aura of Vulnerability, a number of creatures within the aura equal to or less than ½ your END take the damage too.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
|'''Vitriol IV'''
|'''Vitriol IV'''
|Vulnerability IV or Terror IV; Vitriol III
|Vulnerability IV or Terror IV; Vitriol III
|Your Vitriol damage also deals 1d4 damage of a different type. Choose any elemental or energy type each time you cast the aura.
|Your Vitriol damage also deals 1d4 damage of a different type. Choose any elemental or energy type each time you cast the aura
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
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|Gain the Break Will ability.
|Gain the Break Will ability.


* <u>Break Will</u>: You may spend 3 AP to make a magic attack vs the WILL of a creature Frightened by your Terrorize. On a hit, they are Broken and Helpless until the end of your next turn. (1/Rest)
* '''Break Will.''' (1/Rest) You may spend 3 AP to make a magic attack vs the WILL of a creature Frightened by your Terrorize. On a hit, they are Broken and Helpless until the end of your next turn.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
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|When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture.
|When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture.


* <u>Antiessence Rupture</u>: (1/Rest) The area currently in the Aura is hazardous terrain (1d4 Necrotic, 1d4 Fire) and hostile creatures in the aura are Sickened. Any area that was in the aura at any point during its duration remains difficult terrain even after the aura moves on or fades. Any area that was in the aura at any point is also corrupted: Plant life withers, and vegetation cannot grow normally there for a year.
* '''Antiessence Rupture.''' (1/Rest) The area currently in the Aura is hazardous terrain (1d4 necrotic, 1d4 fire) and hostile creatures in the aura are Sickened. Any area that was in the aura at any point during its duration remains difficult terrain even after the aura moves on or fades. Any area that was in the aura at any point is also corrupted: Plant life withers, and vegetation cannot grow normally there for a year.
** <u>Level 30</u>: Your Antiessence Aura becomes an at will ability with no recharge.
** '''Level 30:''' Your Antiessence Aura becomes an at will ability with no recharge.
|''Vessel, Antiessence, '''Capstone'''''
|''Vessel, Antiessence, '''Capstone'''''
|}
|}
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|Vessel Entry
|Vessel Entry
|(2/Rest) You can use the Cancel Spell ability. This ability counts as an Occult spell for the purpose of any abilities that interact with or reference spells.
|(2/Rest) You can use the Cancel Spell ability. This ability counts as an Occult spell for the purpose of any abilities that interact with or reference spells.
___________________________________________________
{| class="wikitable"
 
|+
'''Cancel Spell'''
|'''Cancel Spell'''
 
<u>Tags</u>: ''Occult, Spell, Warding''
<u>Tags</u>: Occult, Spell, Warding


<u>APC</u>: 2 Reactive AP, which you spend when another creature within range casts a spell
<u>APC</u>: 2 Reactive AP, which you spend when another creature within range casts a spell
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<u>Duration</u>: Instantaneous
<u>Duration</u>: Instantaneous


Make a magic attack roll; the caster who triggered this spell does the same. If they are Divine or [[Arcane]], you add +2. If they are [[Primal]] or [[Psionic]], they add +2. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP. If you roll lower, then their spell succeeds and you lose 2d6 SP.
Make a magic attack roll; the caster who triggered this spell does the same. If they are Divine or Arcane, you add +2. If they are Primal or Psionic, they add +2. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP.  
 
If you roll lower, then their spell succeeds and you lose 2d6 SP
|}
|''Vessel, Planar Thievery''
|''Vessel, Planar Thievery''
|-
|-
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|Gain the Energy Theft ability.
|Gain the Energy Theft ability.


* <u>Energy Theft</u>: After you use Cancel Spell, you deal +1d4 Psychic damage on your first spell or chant attack each turn, if that spell or chant already deals damage and only targets one creature. This lasts for 1 minute.
* '''Energy Theft.''' After you use Cancel Spell, you deal +1d4 psychic damage on your first spell or chant attack each turn, if that spell or chant already deals damage and only targets one creature. This lasts for 1 minute.
|''Vessel, Planar Thievery''
|''Vessel, Planar Thievery''
|-
|-
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|'''Cancel Spell II'''
|'''Cancel Spell II'''
|Energy Theft II
|Energy Theft II
|Cancel Spell recharges 1/2 INT/Rest. When you cancel a spell, you can then cast that spell 1 time before the next time you use Cancel Spell, spending the spell’s normal SP.
|Cancel Spell recharges ½ INT/Rest.  
When you cancel a spell, you can then cast that spell 1 time before the next time you use Cancel Spell, spending the spell’s normal SP
|''Vessel, Planar Thievery''
|''Vessel, Planar Thievery''
|-
|-

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