Ranger: Difference between revisions

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|'''Fletcher'''
|'''Fletcher'''
|Hunter IV
|Hunter IV
|You can fletch your own arrows, making 1d8 + INT/ Woodcarving arrows each time you Rest.
|You can fletch your own arrows, making 1d8 + INT/Woodcarving arrows each time you Take a Rest.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Shroud'''
|'''Shroud'''
|Hunter 10
|Hunter 10
|When you are Concealed, creatures that attack you gain 1 additional [[Tactical Advantages|TD]].
|When you are Concealed, creatures that attack you gain 1 additional TD.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Quickdraw'''
|'''Quickdraw'''
|Hunter IV
|Hunter IV
|You can draw/stow [[weapons]] without spending AP once on your turn.
|You can draw/stow weapons without spending AP once on your turn.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
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|Gain the Calculating ability.  
|Gain the Calculating ability.  


* <u>Calculating</u>: (3/Rest) When you roll Initiative and are facing a Target Prey, you may choose for all of your attacks that would target their AR to instead target either REF, FORT, or ANT (your choice at the start of combat). This effect lasts until combat concludes. You regain all expended uses when you Take a Rest.
* '''Calculating.''' (3/Rest) When you roll Initiative and are facing a Target Prey, you may choose for all of your attacks that would target their AR to instead target either REF, FORT, or ANT (your choice at the start of combat). This effect lasts until combat concludes.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Ruthless Hunter'''
|'''Ruthless Hunter'''
|Hunter 11
|Hunter 11
|Gain two of the following: Cornered Quarry, Outnumbered, Deadeye, and Volley. Ignore any Incompatibility restrictions for these selections.
|Gain two of the following Hunter track talents: Cornered Quarry, Outnumbered, Deadeye, or Volley. Ignore any Incompatibility restrictions for these selections.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Cornered Quarry III'''
|'''Cornered Quarry III'''
|Ruthless Hunter, Hew II
|Ruthless Hunter, Hew II
|Gain +2 Skill Points, which you can spend on skills with the Athleticism or Stamina tags. Cornered Quarry becomes END/Recoup.
|Gain +2 Skill Points that you can spend on any skills with th athleticism or stamina tags.
Cornered Quarry becomes END/Recoup.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
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|Gain the Horde Breaker ability.  
|Gain the Horde Breaker ability.  


* <u>Horde Breaker</u>: (1/Recoup) Gain +1 [[Tactical Advantages|TA]] and +1 to damage rolls for every enemy adjacent to you. This lasts until the end of your next turn.
* '''Horde Breaker.''' (1/Recoup) Gain +1 TA and +1 to damage rolls for every enemy adjacent to you. This lasts until the end of your next turn.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Deadeye III'''
|'''Deadeye III'''
|Ruthless Hunter, Eagle Eye II
|Ruthless Hunter, Eagle Eye II
|When using Deadeye, increase your Crit range by 1. Takedown Shot becomes AWR/Recoup.
|When using Deadeye, increase your Crit range by 1.  
Takedown Shot becomes AWR/Recoup.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
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|'''Volley III'''
|'''Volley III'''
|Ruthless Hunter, Rain of Arrows II
|Ruthless Hunter, Rain of Arrows II
|Volley works on creatures within 30 ft of each other. When you use Volley on a creature that was adjacent to your first target, it does not expend a use of Volley.
|Volley works on creatures within 30 ft of each other.
When you use Volley on a creature that was adjacent to your first target, it does not expend a use of Volley.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
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|Gain the Arrow Storm ability.  
|Gain the Arrow Storm ability.  


* <u>Arrow Storm</u>: (1/Rest) When you use Rain of Arrows, deal four times your normal damage dice and the radius is 30 ft.
* '''Arrow Storm.''' (1/Rest) When you use Rain of Arrows, deal four times your normal damage dice and the radius is 30 ft.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Peerless Hunter'''
|'''Peerless Hunter'''
|Hunter 14
|Hunter 14
|Those in the know recognize that you are a peerless hunter and might task you with felling great monsters for equally great rewards. When you roll Initiative and you have no Target Prey, choose one enemy to be Target Prey.  
|Those in the know recognize that you are a peerless hunter and might task you with felling great monsters for equally great rewards.
When you roll Initiative and you have no Target Prey, choose one enemy to be Target Prey.
 
Gain the Peerless Hunter ability.
Gain the Peerless Hunter ability.
 
* '''Peerless Hunter.''' (1/Week) When you finish Taking a Rest, you can reassign all of your Talent Points spent in this stack, taking new talents within this stack. You lose this ability if you reassign your talents in such a way that you no longer have access to this talent.
* <u>Peerless Hunter</u>: (1/Week) When you finish Taking a Rest, you can reassign all of your Talent points spent in this stack, taking new Talents within this stack. You lose this ability if you reassign your talents in such a way that you no longer have access to this Talent.
** '''Level 30:''' (1/Rest) You can reselect the creature types that Target Prey features work on.
** <u>Level 30</u>: (1/Rest) You can reselect the creature types that Target Prey features work on.
|''Ranger, Hunter, '''Capstone'''''
|''Ranger, Hunter, '''Capstone'''''
|}
|}

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