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== '''Ranger Entry Talent''' == | == '''Ranger Entry Talent''' == | ||
After gaining the Ranger Entry Talent, you can take talents from any of the | After gaining the Ranger Entry Talent, you can take talents from any of the Ranger tracks. After gaining the Ranger Entry Talent, you can also gain [[Specialization Talents|Primal Aspect Talents]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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|When you take this entry talent, you gain the following abilities. | |When you take this entry talent, you gain the following abilities. | ||
* | * '''Primal Rapport.''' Gain the Primal Aspect talent. | ||
* | |||
* '''Skilled.''' Gain +4 Skill Points that you can spend on any skills with the observation or survival tags. | |||
* '''Fighting Instinct.''' (AWR/Recoup) You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement. | |||
|''Ranger, Class Entry'' | |''Ranger, Class Entry'' | ||
|} | |} | ||
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|Gain the Bravery ability. | |Gain the Bravery ability. | ||
* | * '''Bravery.''' Gain Resist Frightened 2. | ||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||
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|Gain the Courage ability. | |Gain the Courage ability. | ||
* | * '''Courage.''' (AWR/Rest) When you are Broken, Demoralized, Frightened, or Shaken by an enemy, gain TA against that enemy while your effect persists. | ||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||
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|Gain the Fight ability. | |Gain the Fight ability. | ||
* | * '''Fight.''' When you use Courage, deal +1d6 damage against the source of the condition for its duration. | ||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||
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|Gain the Flight ability. | |Gain the Flight ability. | ||
* | * '''Flight.''' When you use Courage, gain +5 ft speed when you use AP to move. This lasts for the condition’s duration. | ||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||
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|Gain the Freeze ability. | |Gain the Freeze ability. | ||
* | * '''Freeze.''' When you use Courage, you gain TD on attacks, suffer the Chilled condition, and all of your defenses increase by +3. This lasts for the condition’s duration. | ||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||
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|Gain the Drive to Survive ability. | |Gain the Drive to Survive ability. | ||
* | * '''Drive to Survive.''' (1⁄2 AWR/Rest) When you start your turn and can see a creature that has any planar, modifying, or magical creature tags, you may become Shaken. This counts as you becoming Shaken by that creature. You remain Shaken for 1 minute or until the creature dies (whichever is first). | ||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||
|'''Bravery IV''' | |'''Bravery IV''' | ||
|Drive to Survive | |Drive to Survive | ||
|Gain +2 Skill Points in | |Gain +2 Skill Points in one skill with the observation tag. | ||
Your Resist ability from Bravery increases by 1.. | |||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||
|'''Courage III''' | |'''Courage III''' | ||
|Bravery IV | |Bravery IV | ||
|Gain +2 Skill Points that you can spend on skills with the | |Gain +2 Skill Points that you can spend on any skills with the stamina tag. | ||
When you use Courage, regain HP equal to your AWR (regardless of whether you are Bloodied). | |||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||
|'''Fight II''' | |'''Fight II''' | ||
|Courage III, Fight | |Courage III, Fight | ||
|Gain +4 Skill Points that you can spend on skills with the | |Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | ||
Your damage from the Fight ability becomes 1d8. | |||
|''Ranger, Bravery'' | |''Ranger, Bravery'' | ||
|- | |- | ||