Ranger: Difference between revisions

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== '''Ranger Entry Talent''' ==
== '''Ranger Entry Talent''' ==
After gaining the Ranger Entry Talent, you can take talents from any of the ranger tracks. After gaining the Ranger Entry Talent, you can also gain [[Specialization Talents|Primal Aspect Talents]].
After gaining the Ranger Entry Talent, you can take talents from any of the Ranger tracks. After gaining the Ranger Entry Talent, you can also gain [[Specialization Talents|Primal Aspect Talents]].
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Skilled</u>: Gain +4 Skill Points, which you can spend on skills with the Observation and/or Survival tags.
* '''Primal Rapport.''' Gain the Primal Aspect talent.
* <u>Fighting Instinct</u>: (AWR/Recoup) You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement. You regain all expended uses when you Recoup.
 
You also gain the Primal Aspect Talent.
* '''Skilled.''' Gain +4 Skill Points that you can spend on any skills with the observation or survival tags.
* '''Fighting Instinct.''' (AWR/Recoup) You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement.
|''Ranger, Class Entry''
|''Ranger, Class Entry''
|}
|}
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|Gain the Bravery ability.  
|Gain the Bravery ability.  


* <u>Bravery</u>: Resist Frightened 2.
* '''Bravery.''' Gain Resist Frightened 2.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Gain the Courage ability.  
|Gain the Courage ability.  


* <u>Courage</u>: (AWR/Rest) When you are Broken, Demoralized, Frightened, or Shaken by an enemy, gain TA against that enemy while your effect persists. You regain all expended uses when you Take a Rest.
* '''Courage.''' (AWR/Rest) When you are Broken, Demoralized, Frightened, or Shaken by an enemy, gain TA against that enemy while your effect persists.  
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Gain the Fight ability.  
|Gain the Fight ability.  


* <u>Fight</u>: When you use Courage, deal +1d6 [[damage]] against the source of the condition for its duration.
* '''Fight.''' When you use Courage, deal +1d6 damage against the source of the condition for its duration.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Gain the Flight ability.  
|Gain the Flight ability.  


* <u>Flight</u>: When you use Courage, gain +5 ft speed when you use AP to move. This lasts for the condition’s duration.
* '''Flight.''' When you use Courage, gain +5 ft speed when you use AP to move. This lasts for the condition’s duration.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Gain the Freeze ability.  
|Gain the Freeze ability.  


* <u>Freeze</u>: When you use Courage, you gain TD on attacks, suffer the Frozen condition, and all of your defenses increase by +3. This lasts for the condition’s duration.
* '''Freeze.''' When you use Courage, you gain TD on attacks, suffer the Chilled condition, and all of your defenses increase by +3. This lasts for the condition’s duration.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Gain the Drive to Survive ability.
|Gain the Drive to Survive ability.


* <u>Drive to Survive</u>: (1/2 AWR/Rest) When you start your turn and can see a creature that has any Planar, Modifying, or Magical creature tags, you may become Shaken. This counts as you becoming Shaken by that creature. You remain Shaken for 1 minute or until the creature dies (whichever is first). You regain all expended uses when you Take a Rest.
* '''Drive to Survive.''' (1⁄2 AWR/Rest) When you start your turn and can see a creature that has any planar, modifying, or magical creature tags, you may become Shaken. This counts as you becoming Shaken by that creature. You remain Shaken for 1 minute or until the creature dies (whichever is first).
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Bravery IV'''
|'''Bravery IV'''
|Drive to Survive
|Drive to Survive
|Gain +2 Skill Points in Skill(s) with the Observation tag. Your Resist ability from Bravery increases by 1.
|Gain +2 Skill Points in one skill with the observation tag.
Your Resist ability from Bravery increases by 1..
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Courage III'''
|'''Courage III'''
|Bravery IV
|Bravery IV
|Gain +2 Skill Points that you can spend on skills with the Stamina tag. When you use Courage, regain HP equal to your AWR (regardless of whether you are Bloodied).
|Gain +2 Skill Points that you can spend on any skills with the stamina tag.
When you use Courage, regain HP equal to your AWR (regardless of whether you are Bloodied).
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Fight II'''
|'''Fight II'''
|Courage III, Fight
|Courage III, Fight
|Gain +4 Skill Points that you can spend on skills with the Athleticism tag. Your damage from the Fight ability becomes 1d8.
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
Your damage from the Fight ability becomes 1d8.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-

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