Troubadour: Difference between revisions

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|Smooth Tongue
|Smooth Tongue
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags.  
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags.  
(1/Week) Gain 1 [[Goodwill]] with commoners.
(1/Week) Gain +1 [[Goodwill]] with commoners.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|Smooth Tongue
|Smooth Tongue
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags.  
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags.  
(1/Week) Gain 1 Goodwill with nobles and elite society.
(1/Week) Gain +1 Goodwill with nobles and elite society.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|Many Hats, Clown
|Many Hats, Clown
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags.  
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags.  
(1/Week) Gain 1 additional Goodwill with commoners.  
(1/Week) Gain an additional +1 Goodwill with commoners.  
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|Many Hats, Fool
|Many Hats, Fool
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags.  
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags.  
(1/Week) Gain 1 Goodwill with nobles and elites.  
(1/Week) Gain an additional +1 Goodwill with nobles and elites.  
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|'''Tragedy VI'''
|'''Tragedy VI'''
|Tragedy V
|Tragedy V
|Gain Diabolical Scheme, which you can use when you use use Figure of Legend.
|Gain the  Diabolical Scheme ability, which you can use when you use use Figure of Legend.


* <u>Diabolical Scheme</u>: The Villain you summon can be an NPC of ML 10 or lower and gains three Talents of your choice (but no class talents). It is fully autonomous and can choose whether to work with or against you. At the end of the 10 minutes, if the NPC is not dead, then the NPC becomes permanently corporeal and can pursue its own agenda.
* <u>Diabolical Scheme</u>: The Villain you summon can be an NPC of ML 10 or lower and gains three Talents of your choice (but no class talents). It is fully autonomous and can choose whether to work with or against you. At the end of the 10 minutes, if the NPC is not dead, then the NPC becomes permanently corporeal and can pursue its own agenda.
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|Figure of Legend
|Figure of Legend
<u>Incompatible</u>: Comedy, Tragedy, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon
<u>Incompatible</u>: Comedy, Tragedy, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon
|Gain Bestiary, which you can use when you Summon Protagonist.
|Gain the Bestiary ability, which you can use when you Summon Protagonist.


* <u>Bestiary</u>: You may summon a Beast or Monstrosity of ML 4 or lower.
* <u>Bestiary</u>: You may summon a Beast or Monstrosity of ML 4 or lower.
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|Figure of Legend
|Figure of Legend
<u>Incompatible</u>: Comedy, Tragedy, Creature Compendium, Book of Souls, Book of the Damned, Necronomicon
<u>Incompatible</u>: Comedy, Tragedy, Creature Compendium, Book of Souls, Book of the Damned, Necronomicon
|Gain Faerie Tale, which you can use when you Summon Protagonist.  
|Gain the Faerie Tale ability, which you can use when you Summon Protagonist.  


* <u>Faerie Tale</u>: You may summon a Fae or Plant of ML 4 or lower.
* <u>Faerie Tale</u>: You may summon a Fae or Plant of ML 4 or lower.
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|Book of Souls
|Book of Souls
<u>Incompatibile</u>: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of the Damned II, Necronomicon II
<u>Incompatibile</u>: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of the Damned II, Necronomicon II
|Gain Chronicle of Souls, which you can use when you Summon Protagonist.  
|Gain the Chronicle of Souls ability, which you can use when you Summon Protagonist.  


* <u>Chronicle of Souls</u>: You may summon an Undead of ML 4 or lower. Such a creature also gains +6 Skill Points divided among any skills of your choice.
* <u>Chronicle of Souls</u>: You may summon an Undead of ML 4 or lower. Such a creature also gains +6 Skill Points divided among any skills of your choice.
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|Figure of Legend
|Figure of Legend
<u>Incompatible</u>: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Necronomicon
<u>Incompatible</u>: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Necronomicon
|Gain Song of the Irreconciled, which you can use when you Summon Protagonist.  
|Gain the Song of the Irreconciled ability, which you can use when you Summon Protagonist.  


* <u>Song of the Irreconciled</u>: You may summon a Fiend or Celestial of Monster Level 4 or lower.
* <u>Song of the Irreconciled</u>: You may summon a Fiend or Celestial of Monster Level 4 or lower.
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|Figure of Legend
|Figure of Legend
<u>Incompatible</u>: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned
<u>Incompatible</u>: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned
|Gain Unnamable Horror, which you can use when you Summon Protagonist.
|Gain the Unnamable Horror ability, which you can use when you Summon Protagonist.


* <u>Unnamable Horror</u>: You may summon an Eldritch of Monster Level 4 or lower.
* <u>Unnamable Horror</u>: You may summon an Eldritch of Monster Level 4 or lower.
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|Necronomicon
|Necronomicon
<u>Incompatible</u>: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II
<u>Incompatible</u>: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II
|Gain Eldritch Bargain.  
|Gain the Eldritch Bargain ability.  


* <u>Eldritch Bargain</u>: When you summon an Eldritch creature with Unnamable Horror, you can make yourself Sickened for the duration to give it TA and +2 damage for the duration.
* <u>Eldritch Bargain</u>: When you summon an Eldritch creature with Unnamable Horror, you can make yourself Sickened for the duration to give it TA and +2 damage for the duration.
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|'''Necronomicon VI'''
|'''Necronomicon VI'''
|Necronomicon V
|Necronomicon V
|Gain Aberrant Bargain, which you can use when you Summon Protagonist.  
|Gain the Aberrant Bargain ability, which you can use when you Summon Protagonist.  


* <u>Aberrant Bargain</u>: (1/Rest) Summon an Eldritch of ML 12 or lower. When you do, make an INT (Arcana) check vs DC 15 + the creature’s ML. If you hit, it is friendly towards you and your allies. If you miss, it is hostile towards you and your allies as well as your enemies. If hostile towards your allies, you become Sickened for the next 1 hour and gain 1 Fatigue.
* <u>Aberrant Bargain</u>: (1/Rest) Summon an Eldritch of ML 12 or lower. When you do, make an INT (Arcana) check vs DC 15 + the creature’s ML. If you hit, it is friendly towards you and your allies. If you miss, it is hostile towards you and your allies as well as your enemies. If hostile towards your allies, you become Sickened for the next 1 hour and gain 1 Fatigue.
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|'''Record Magic'''
|'''Record Magic'''
|Multitalented
|Multitalented
|Gain Replicate Spell.  
|Gain the Replicate Spell ability.  


* <u>Replicate Spell</u>: When someone within 60 ft of you casts a Spell, you may spend 2 Reactive AP to magically replicate that spell, inscribing it into your Lorebook. You can cast Spells that are in your Lorebook by spending the appropriate AP and SP. Once you cast a spell from your Lorebook, it fades and you lose access to it from this ability. Inscribed spells last for up to 2 days, until you use it, or until you dismiss it from your Lorebook for 1 AP. You can only have two spells inscribed in your Lorebook at a time.
* <u>Replicate Spell</u>: When someone within 60 ft of you casts a Spell, you may spend 2 Reactive AP to magically replicate that spell, inscribing it into your Lorebook. You can cast Spells that are in your Lorebook by spending the appropriate AP and SP. Once you cast a spell from your Lorebook, it fades and you lose access to it from this ability. Inscribed spells last for up to 2 days, until you use it, or until you dismiss it from your Lorebook for 1 AP. You can only have two spells inscribed in your Lorebook at a time.

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