Cleric: Difference between revisions

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317 bytes removed ,  20 June 2024
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|You gain the Vendetta ability.
|You gain the Vendetta ability.


* <u>Vendetta</u>: (2/Recoup) By spending 1 minute talking with a creature or meditating, give a creature you touch (which can be yourself) +2 damage for the next 10 minutes. The extra damage is +4 if the recipient is Bloodied. You regain all expended uses when you Recoup.
* '''Vendetta.''' (2/Recoup) By spending 1 minute talking with a creature or meditating, give a creature you touch (which can be yourself) +2 damage for the next 10 minutes. The extra damage is +4 if the recipient is Bloodied.
|''Divine Icon - Ambition''
|''Divine Icon - Ambition''
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|You gain the Provision ability.
|You gain the Provision ability.


* <u>Provision</u>: (1/Recoup) When making a LUCK check, add your CHA to the roll.
* '''Provision.''' (1/Recoup) When making a LUCK check, add your CHA to the roll.
|''Divine Icon - Austerity''
|''Divine Icon - Austerity''
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|You gain the Courage ability.
|You gain the Courage ability.


* <u>Courage</u>: (2/Rest) By spending 3 AP and touching one creature, you insulate it to horrors that would cause most to tremble. For 1 minute, that creature cannot be Shaken. You regain all expended uses when you Take a Rest.
* '''Courage.''' (2/Rest) By spending 3 AP and touching one creature, you insulate it to horrors that would cause most to tremble. For 1 minute, that creature cannot be Shaken.
|''Divine Icon - Bravery''
|''Divine Icon - Bravery''
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|'''Cultivation: Legacy'''
|'''Cultivation: Legacy'''
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|(1/Week) When you leave a settlement and have one or more [[Goodwill]] there, immediately gain +1 Goodwill.
|(1/Week) When you leave a settlement and have one or more Goodwill there, immediately gain +1 Goodwill.  
|''Divine Icon - Cultivation''
|''Divine Icon - Cultivation''
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|Gain the Nurturance ability.
|Gain the Nurturance ability.


* <u>Nurturance</u>: (2/Rest) By spending 1 AP, one willing creature that you touch regains 1 HP at the start of each of its turns for the next 1d6 rounds. You regain all expended uses when you Take a Rest.
* '''Nurturance.''' (2/Rest) By spending 1 AP, one willing creature that you touch regains 1 HP at the start of each of its turns for the next 1d6 rounds.
|''Divine Icon - Cultivation''
|''Divine Icon - Cultivation''
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|Gain the Blinding Dark ability.
|Gain the Blinding Dark ability.


* <u>Blinding Dark</u>: (2/Rest) By spending 2 AP, make a magic attack vs ANT of a creature within 80 ft of you. If you hit, the creature is Blinded until the end of its next turn. You regain all expended uses when you Take a Rest.
* '''Blinding Dark.''' (2/Rest) By spending 2 AP, make a magic attack vs ANT of a creature within 80 ft of you. If you hit, the creature is Blinded until the end of its next turn.
|''Divine Icon - Darkness''
|''Divine Icon - Darkness''
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|Gain the Last Rites ability.
|Gain the Last Rites ability.


* <u>Last Rites</u>: When a creature dies, you may briefly [[commune]] with its soul for a minimum of 2 minutes to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA.
* '''Last Rites.''' When a creature dies, you may briefly commune with its soul for a minimum of 2 minutes to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA.
|''Divine Icon - Death''
|''Divine Icon - Death''
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|'''Death: Last Rites II'''
|'''Death: Last Rites II'''
|Last Rites
|Last Rites
|One willing creature you touch also gains the shield HP.
|One willing creature you touch also gains the Shield HP.
|''Divine Icon - Death''
|''Divine Icon - Death''
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|Gain the Gravemaster ability.
|Gain the Gravemaster ability.


* <u>Gravemaster</u>: When you finish Taking a Rest, you may touch one willing creature (besides yourself). For that creature to die, it must gain one more death point than normal (typically 9 DP instead of 8).
* '''Gravemaster.'''When you finish Taking a Rest, you may touch one willing creature (besides yourself). For that creature to die, it must gain one more death point than normal (typically 9 DP instead of 8).
|''Divine Icon - Death''
|''Divine Icon - Death''
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|Gain the Withering ability.
|Gain the Withering ability.


* <u>Withering</u>: (2/Rest)By spending 3 AP, a creature that you touch takes 1 necrotic damage at the start of each of its turns for 1d6 turns. You regain all expended uses when you Take a Rest.
* '''Withering.''' (2/Rest) By spending 3 AP, a creature that you touch takes 1 necrotic damage at the start of each of its turns for 1d6 turns.
|''Divine Icon - Decay''
|''Divine Icon - Decay''
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|Gain the Trembling ability.
|Gain the Trembling ability.


* <u>Trembling</u>: (2/Rest) By spending 2 AP, a creature that you touch is Shaken until the end of their next turn. You regain all expended uses when you Take a Rest.
* '''Trembling.''' (2/Rest) By spending 2 AP, a creature that you touch is Shaken until the end of their next turn.
|''Divine Icon - Decay''
|''Divine Icon - Decay''
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