Ranger: Difference between revisions

Jump to navigation Jump to search
10 bytes removed ,  18 November 2023
No edit summary
Tags: Mobile edit Mobile web edit Advanced mobile edit
Line 38: Line 38:
|You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement. (AWR/Recoup)
|You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement. (AWR/Recoup)
|}
|}
==='''B R AV E RY T R AC K'''===  
==='''BRAVERY TRACK'''===  
B R AV E RY
{| class="wikitable"
Ranger, Bravery
|+
Prerequisites: Ranger Entry
!Feature
Gain the Bravery ability.
!Tags
Bravery. Resist Frightened 2.
!PreReq
COURAGE
!Discreption
Ranger, Bravery
|-
Prerequisites: Bravery
|BRAVERY
|Ranger, Bravery
|Ranger Entry
|Gain the Bravery ability.
'''Bravery''' Resist Frightened 2.
|-
|COURAGE
|Ranger, Bravery
|Bravery
Gain the Courage ability.
Gain the Courage ability.
Courage. When you are Broken, Demoralized,
'''Courage''' When you are Broken, Demoralized, Frightened, or Shaken by an enemy, gain TA against that enemy while your effect persists. (AWR/Rest)
Frightened, or Shaken by an enemy, gain TA against that
|-
enemy while your effect persists. (AWR/Rest)
|BRAVERY II
B R AV E RY I I
|Ranger, Bravery
Ranger, Bravery
|Courage
Prerequisites: Courage
|Your Resist ability from Bravery increases by 1 and applies to Demoralized.
Your Resist ability from Bravery increases by 1 and applies
|-
to Demoralized.
|COURAGE II
COURAGE II
|Ranger, Bravery
Ranger, Bravery
|Bravery II
Prerequisites: Bravery II
|When you use Courage, and you are Bloodied, regain HP
When you use Courage, and you are Bloodied, regain HP
equal to your AWR.
equal to your AWR.
FIGHT
|-
Ranger, Bravery
|FIGHT  
Prerequisites: Courage II
|Ranger, Bravery
|Courage II
Incompatible: Flight, Freeze
Incompatible: Flight, Freeze
Gain the Fight ability.
|Gain the Fight ability.
 
'''Fight''' When you use Courage, deal +1d6 [[damage]] against the source of the condition for its duration.
Fight. When you use Courage, deal +1d6 [[damage]] against
|-
the source of the condition for its duration.
|FLIGHT
FLIGHT
|Ranger, Bravery
Ranger, Bravery
|Courage II
Prerequisites: Courage II
Incompatible: Fight, Freeze
Incompatible: Fight, Freeze
Gain the Flight ability.
|Gain the Flight ability.
Flight. When you use Courage, gain +5 ft speed when
'''Flight''' When you use Courage, gain +5 ft speed when you use AP to move. This lasts for the condition’s duration.
you use AP to move. This lasts for the condition’s duration.
|-
FREEZE
|FREEZE
Ranger, Bravery
|Ranger, Bravery
Prerequisites: Courage II
|Courage II
Incompatible: Flight, Flight
Incompatible: Flight, Flight
Gain the Freeze ability.
|Gain the Freeze ability.
Freeze. When you use Courage, you gain TD on attacks,
'''Freeze''' When you use Courage, you gain TD on attacks, suffer the Frozen condition, and all of your defenses increase by +3. This lasts for the condition’s duration.
suffer the Frozen condition, and all of your defenses
|-
increase by +3. This lasts for the condition’s duration.
|BRAVERY III
B R AV E RY I I I
|Ranger, Bravery
Ranger, Bravery
|Bravery 5
Prerequisites: Bravery 5
|Your Resist ability from Bravery increases by 1, and applies to Broken.
Your Resist ability from Bravery increases by 1, and applies
|-
to Broken.
|DRIVE TO SURVIVE
DRIVE TO SURVIVE
|Ranger, Bravery
Ranger, Bravery
|Bravery III
Prerequisites: Bravery III
Gain the Drive to Survive ability.
Gain the Drive to Survive ability.
Drive to Survive. When you start your turn and can see a
Drive to Survive. When you start your turn and can see a
Line 179: Line 185:
Demoralized, Frightened, or Shaken against you, you are
Demoralized, Frightened, or Shaken against you, you are
both Focused and Protected against it.
both Focused and Protected against it.
==='''HUNTER TRACK'''===
==='''HUNTER TRACK'''===
HUNTER
HUNTER
1,232

edits

Navigation menu