FAQ & Quick Reference: Difference between revisions

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=== What is the difference between Coordination and Dexterity? ===
=== What is the difference between Coordination and Dexterity? ===
Dexterity refers to your characters nimbleness, reflexes, balance, etc. This attribute is your character's ability to be light on their feet. This impacts your dexterity based skills and your Reflex defense. Coordination is your characters ability, both mentally and physically, to process information and act upon it. This is what determines how many AP your will have at the beginning of your turn in combat.  
Dexterity refers to your characters nimbleness, reflexes, balance, etc. This attribute is your character's ability to be light on their feet. This impacts your dexterity based skills and your Reflex defense. Coordination is your characters ability, both mentally and physically, to process information and act upon it. This is what determines how many AP your will have at the beginning of your turn in combat.  
== Skills ==


=== What does an asterisk mean next to a skill? ===
=== What does an asterisk mean next to a skill? ===
Skills followed by an asterisk are tool-dependent, meaning that you cannot utilize them to their fullest extent without the relevant type of tools.
Skills followed by an asterisk are tool-dependent, meaning that you cannot utilize them to their fullest extent without the relevant type of tools.
=== What is the official order of operations for leveling up? ===
When leveling up, use the following order of operations.
# You level up.
# You take a talent. It cannot be its own prerequisite or trigger itself.
# You gain the effects of that talent.
# You increase one of your Attributes by 1.
# You may decrease one of your Attributes by 1 to increase another Attribute by 1.
# You gain HP.


== Talents, Abilities, and Features ==
== Talents, Abilities, and Features ==
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=== If my feature or ability recharges based on my attribute, and that attribute is zero, does that mean I can't use it? ===
=== If my feature or ability recharges based on my attribute, and that attribute is zero, does that mean I can't use it? ===
You can always use an ability at least one time, even if your relevant attribute is 0 or less.
You can always use an ability at least one time, even if your relevant attribute is 0 or less.
=== What does "magical ability" refer to? ===
This is our term to encompass spells, chants, prayers, cantrips, invocations, etc.


== Gameplay ==
== Gameplay ==
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=== Is there a limit to the number of spells/attacks I can do per turn? ===
=== Is there a limit to the number of spells/attacks I can do per turn? ===
The only thing that limits the number of spells or attacks you do is the cost.  As long as you have the AP/SP in order to do that action, you can do it during your turn.  
The only thing that limits the number of spells or attacks you do is the cost.  As long as you have the AP/SP in order to do that action, you can do it during your turn.  
=== What is a Magic Attribute? ===
Your magic attribute is the attribute that you use when casting magic.
=== How do I know my Magic Attribute? ===
Your magic attribute is determined by your magic entry talent, your class entry talent, or another talent.
If you you have multiple talents that give a magic attribute, follow the following rules to determine what your magic attribute is.
1) Class entry talents always take highest precedence. Other talents take lower precedence than class entry talents, but higher precedence than magic entry talents. Magic entry talents take lowest precedence.
2) If you have two or more talents that hold the same amount of precedence (such as two magic entry talents or two class entry talents), then you may choose which one of those talents determines your magic attribute. You may reselect which one you choose each time you level up.
Note: If you can use multiple Sources of Magic, then you choose one source to be your Primary Source. You can change this choice each time you level up, if you wish. All magic that you cast uses the magic attribute of your Primary Source, but halves your magic attribute when casting magic from a source that is not your Primary Source.
=== Does Magic do anything unique on a critical hit like weapons? ===
Magic attack critical hits automatically hit like weapons, but they do not gain the additional damage as weapons do. If a spell has an effect on a crit it will be stated within the description. Note: One exception to this is Arcane Source Magic. If you crit on an Arcane spell, you reduce the SPC by 10. If it costs less than 10 SP, than you expend no SP.
=== If a duration says 30 seconds, does that mean it ends at the beginning or end of my turn? ===
Duration always ends at the end of the casters turn unless noted otherwise. So in this example, the magic effect would end at the end of your turn after 3 rounds (30 seconds).
=== If a condition doesn't have a duration, how do I know when it ends? ===
If a condition does not specify a duration, or a way to resolve it (such as spending AP to stand from Prone), it lasts until the end of the affected creature's turn. 
=== Does my Undead lineage character count as having the undead tag? ===
Creature tags are used only for creatures and NPCs. Creature tags do not apply to your Player Character unless there is a talent or ability that specifies otherwise.
=== If a feature or talent gives me access to a magical ability and does not specify an attribute, what do I use if I do not have one? ===
Typically for all magic you use your magical attribute. Everything that gives access to magic that needs an attribute to cast or attack should specify one to use in the case that you do not already have one. However, if one is not listed, it is up to your MC to decide what fits your character best.
=== If my talent recharges END/Rest, but I have 0 END, can I use it? ===
Yes! All rechargeable abilities can be used one time, even if your relevant attribute is 0 or less.
=== Since creatures do not have a LUCK stat, can they crit? ===
Yes! Since they do not have it, you may just assume it is 0. Their weapon and magic crits are treated the same way as a PC, there is just no LUCK to add for damage.
=== If a creature can use an incantation ability, how does it extend those abilities? ===
To extend an incantation, a creature must expend one creature action on its turn.
=== If I upcharge a ritual, does it cost SP? ===
Yes. To upcharge any magic you must spend the listed cost.


== Lore ==
== Lore ==

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