Magic Items: Difference between revisions

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One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, [[armor]] that absorbs energy and converts it into power, rope that climbs walls by itself… any number of magic items might appeal to your adventurers for a variety of reasons. This chapter offers some guidance on creating your own magic items, then offers a codex of premade magic items ready to use in any game.  
One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, [[armor]] that absorbs energy and converts it into power, rope that climbs walls by itself… any number of magic items might appeal to your adventurers for a variety of reasons. This chapter offers some guidance on creating your own magic items, then offers a codex of premade magic items ready to use in any game.  


Equipping Magic Items
=== Equipping Magic Items ===
 
Magic items require some of the bearer’s Essence, or their life energy, in [[order]] to function. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit. For example, an adventurer could equip two items that each cost 30 Essence, and one that costs 40. An adventurer could not equip three items that each cost 40 Essence, as this would exceed 100 total Essence.  
Magic items require some of the bearer’s Essence, or their life energy, in [[order]] to function. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit. For example, an adventurer could equip two items that each cost 30 Essence, and one that costs 40. An adventurer could not equip three items that each cost 40 Essence, as this would exceed 100 total Essence.  


Item Strength
=== Item Strength ===
 
Magic items range in power from convenient tools to artifacts that could rewrite world events. When designing your own magic items, as you try to determine your item’s Essence cost, use this table as a reference.
Magic items range in power from convenient tools to artifacts that could rewrite world events. When designing your own magic items, as you try to determine your item’s Essence cost, use this table as a reference.
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== Magic Items ==
== Magic Items ==
[[Weapons]]
 
=== [[Weapons]] ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Weapon
!Weapon
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|10
|10
|}
|}
Armor
 
=== Armor ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Name
!Name
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|''Heavy Armor, Unwieldy, Magical''
|''Heavy Armor, Unwieldy, Magical''
|}
|}
Items
 
=== Items ===
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{| class="wikitable sortable"
!
!
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|
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Potions


=== Potions ===
All items in this section have the Potion tag.  
All items in this section have the Potion tag.  
{| class="wikitable sortable"
{| class="wikitable sortable"
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