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[[Creature List|[Back to creatures]]] | |||
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| colspan="3" |'''[[Armor]] Rating''' 11 (leafy armor) | | colspan="3" |'''[[Armor]] Rating''' 11 (leafy armor) | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' [[Elemental]] 2 | ||
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| colspan="3" |'''Hit Points''' 36 | | colspan="3" |'''Hit Points''' 36 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Low-light Vision 60 ft | ||
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| colspan="3" |'''Speed''' 30 ft | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Iron Will, Steel Mind, Unerring Mind | ||
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| colspan="6" |'''[[Skills]]''' (DEX) Sneaking +3; (AWR) Animal Handling +7, Foraging +7, Sheltering +7, Tracking +7; (INT) Nature +7 | | colspan="6" |'''[[Skills]]''' (DEX) Sneaking +3; (AWR) Animal Handling +7, Foraging +7, Sheltering +7, Tracking +7; (INT) Nature +7 | ||
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| colspan="6" |'''Nature Warden.''' The Druid’s WILL equals its ANT. | | colspan="6" |'''Nature Warden.''' The Druid’s WILL equals its ANT. | ||
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| colspan="6" |'''Primal Chants.''' Using AWR, the Druid can cast the following chants: [[Bloom]], [[Briar Whip]], [[Charm Creature]], Foreboding Menace, and [[Poison]] | | colspan="6" |'''Primal Chants.''' Using AWR, the Druid can cast the following chants: [[Bloom]], [[Briar Whip]], [[Charm Creature]], [[Foreboding Menace]], and [[Poison Spores]]. | ||
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| colspan="6" |'''Primal Spellcaster.''' Using AWR, the Druid can cast the following spells. It has 20 SP/Rest. [[Animal Bond]], [[Billowing Fog]], [[Calming Presence]], [[Crawling Vine]], Nature’s Bounty, [[Piscism]], and [[Wall of Briars]] | | colspan="6" |'''Primal Spellcaster.''' Using AWR, the Druid can cast the following spells. It has 20 SP/Rest. [[Animal Bond]], [[Billowing Fog]], [[Calming Presence]], [[Crawling Vine]], [[Nature’s Bounty]], [[Piscism]], and [[Wall of Briars]] | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Druid can move up to its speed. | | colspan="6" |'''Move.''' The Druid can move up to its speed. | ||
'''Primal Chant.''' The Druid can use one of its chants. | |||
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| colspan="6" |'''Primal Spellcaster.''' The Druid can use one of its spells. | | colspan="6" |'''Primal Spellcaster.''' The Druid can use one of its spells. | ||
'''Shapechange (2/Recoup).''' The Druid can transform itself into a beast of ML 5 or lower. While transformed in this way, it retains its own INT and CHA, but otherwise uses the beast’s stats. When it runs out of HP as a beast, uses this feature again, or when 1 hour has passed, it reverts to its original form. | |||
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