Dire Moose: Difference between revisions

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| colspan="3" |'''[[Skills]]''' (STR) Sprinting +5; (END) Distance Running +5, Forced March +5
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +5; (END) Distance Running +5, Forced March +5
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Wildheart.''' While in a forest, tundra, or grasslands environment, the Dire Moose ignores difficult terrain.
| colspan="6" |'''Wildheart.''' While in a forest, tundra, or grasslands environment, the Dire Moose ignores difficult terrain.
'''Tundra Born.''' The Dire Moose is immune to extreme cold.
'''Tundra Born.''' The Dire Moose is immune to the effects of extreme cold.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Dire Moose can move up to its speed.
| colspan="6" |'''Move.''' The Dire Moose can move up to its speed.
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 11 (1d6+4) blunt, and another attack: +4 vs FORT. '''Hit:''' Creature falls Prone.
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 11 (1d6+4) blunt, and make a secondary attack: +4 vs FORT. '''Hit:''' Creature falls Prone.
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==== '''''OR''' the Dire Moose can take the following action.'' ====
==== '''''OR''' the Dire Moose can take the following action.'' ====
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| colspan="6" |'''Gore.''' The Dire Moose moves up to 10 ft, then makes the Gore attack: ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) sharp, and another attack: +3 vs FORT. '''Hit:''' Creature falls Prone and gains Bleeding 1d4.
| colspan="6" |'''Gore.''' The Dire Moose moves up to 10 ft, then makes the Gore attack: ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. '''Hit:''' Creature falls Prone and gains Bleeding 1d4.
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! colspan="6" |Reactions
! colspan="6" |Reactions

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