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Level 30: When you choose a creature type for abjure unholy, you can choose any creature type of your choice. | Level 30: When you choose a creature type for abjure unholy, you can choose any creature type of your choice. | ||
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==='''Piety'''=== | |||
{| class="wikitable" | |||
|+ | |||
!Feature | |||
!Tags | |||
!PreReq | |||
!Discreption | |||
|- | |||
|LAY ON HANDS | |||
|Cleric, Piety | |||
|Cleric Entry | |||
|Gain Lay on Hands. | |||
'''Lay on Hands''' You may touch yourself or a creature and spend 2 AP to restore 3 HP to that creature.(CHA/Rest) | |||
|- | |||
|MONASTIC HORTICULTURIST | |||
|Cleric, Piety | |||
|Lay on Hands, Holy Support | |||
|By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability. | |||
'''Monastic Horticulture''' Select a field of crops that is a | |||
500 ft square or smaller. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious. (1/Month) | |||
|- | |||
|LAY ON HANDS II | |||
|Cleric, Piety | |||
|Monastic Horticulturist | |||
|While Recouping, you can use Lay on Hands one time without expending a use of it. (1/Rest) | |||
|-PIETY | |||
|Cleric, Piety | |||
|Lay on Hands II | |||
|Gain +4 Skill Points that you can spend on Skills with the Influence or Knowledge tag.Gain the Piety ability. | |||
'''Piety''' You may touch a creature suffering from a common poison and instantaneously cure it. (1/Week) | |||
|- | |||
|LAY ON HANDS III | |||
|Cleric, Piety | |||
|Piety, Holy Support II | |||
Your Lay on Hands ability restores 2 additional HP. | |||
|- | |||
|WELLSPRING OF HEALTH | |||
|Cleric, Piety | |||
|Lay on Hands III | |||
|When you cast a divine spell that restores HP to a target, add your CHA to the amount healed. | |||
|- | |||
|PIETY II | |||
|Cleric, Piety | |||
|Wellspring of Health | |||
Piety can cure common diseases as well. | |||
|- | |||
|MONASTIC HORTICULTURIST II | |||
|Cleric, Piety | |||
|Piety II, Holy Support III | |||
|Gain the Horticultural Blessing ability. | |||
Horticultural Blessing. When you spend at least 1 week | |||
in a settlement, and you have used Monastic Horticulture on | |||
a field that will produce crops, you can bless the crops. The | |||
crops will produce 2d10 additional rations’ worth of food | |||
each day for the next week (in addition to what they would | |||
normally produce). Rations produced in this way become | |||
spoiled after 24 hours. (1/Week) | |||
PIETY III | |||
Cleric, Piety | |||
Prerequisites: Monastic Horticulturist II | |||
Incompatible: Battle Medic | |||
Gain +4 Skill Points that you can spend on Skills with the | |||
Influence or Knowledge tag. | |||
Piety becomes 2/Week. | |||
PIETY IV | |||
Cleric, Piety | |||
Prerequisites: Piety III | |||
When you use Piety, you can instantaneously cure common | |||
or uncommon poisons or diseases. | |||
PIETY V | |||
Cleric, Piety | |||
Prerequisites: Piety IV | |||
Gain +4 Skill Points that you can spend on Skills with the | |||
Influence or Knowledge tag. | |||
Piety becomes 3/Week. | |||
MIRACLE WORKER | |||
Cleric, Piety, Capstone | |||
Prerequisites: Piety V | |||
You are heralded as a miraculous healer the world over. | |||
Any religious institution (besides extremists and cults) will | |||
happily house you. Clergy, kings, nobles, politicians, and | |||
generals seek your presence as they know you can work | |||
miraculous healing on the behalf of those you deem worthy. | |||
Many seek you out for your inspiring presence and your | |||
ability to work miracles. | |||
Gain the Miracle Worker ability. | |||
Miracle Worker. Yoou may touch a creature suffering | |||
from any nonmagical poison or disease and instantaneously | |||
cure them, or you can touch a creature suffering from | |||
a magical poison or disease and cure them, becoming | |||
Sickened for the next 24 hours. (1/Rest) | |||
Furthermore, whenever you arrive in a new town you | |||
gain 1d12 disciples that follow you around while in town | |||
and do basic favors and errands for you. | |||
Each time you leave a town, you may choose to take one | |||
of these disciples on as an apostle. They will follow you | |||
around indefinitely and can gain the stats of any NPC of ML | |||
3 or lower. You can have no more Apostles at a time than | |||
your cleric level. | |||
Level 30: Miracle Worker becomes 1/Recoup. If you cure | |||
a magical poison or disease, you are only Sickened for 30 | |||
minutes. | |||
BATTLE MEDIC | |||
Cleric, Piety | |||
Prerequisites: Monastic Horticulturist II | |||
Incompatible: Piety III | |||
Lay on Hands can be used with Reactive AP. If the target | |||
is bloodied, the target regains 3 additional HP from Lay | |||
on Hands (8 total unless you gain another bonus from a | |||
different ability). | |||
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