Conditions: Difference between revisions

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Added light conditions to Concealed and Unseen.
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(Added light conditions to Concealed and Unseen.)
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Whenever an ability references a condition, you can check this appendix to see what that condition does.
Whenever an ability references a condition, you can check this appendix to see what that condition does.


'''Affinity'''
'''Affinity'''
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You gain the Bloodied condition when you have equal to or less than 1⁄2 your maximum HP.
You gain the Bloodied condition when you have equal to or less than 1⁄2 your maximum HP.


'''Broken'''
'''Broken'''
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'''Concealed'''
'''Concealed'''


You are Concealed when you are not completely hidden, but Line of Sight is interrupted by fog, smoke, foliage, or other obscuring phenomena. Creatures are aware of exactly where you are but cannot see you clearly. While Concealed, you have TA on attacks provided that you can see your enemy clearly, and attacks against you have TD.
You are Concealed when you are not completely hidden, but Line of Sight is interrupted by fog, smoke, foliage, or other obscuring phenomena. Being in dim light also grants the Concealed condition. Creatures are aware of exactly where you are but cannot see you clearly. While Concealed, you have TA on attacks provided that you can see your enemy clearly, and attacks against you have TD.


'''Cover'''
'''Cover'''
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You cannot hear and are immune to effects that require hearing. You automatically fail any roll that requires you to be able to hear. Casting a spell that requires verbal input requires you roll 2d20 and take the lower result.
You cannot hear and are immune to effects that require hearing. You automatically fail any roll that requires you to be able to hear. Casting a spell that requires verbal input requires you roll 2d20 and take the lower result.


'''Demoralized'''
'''Demoralized'''
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You are '''Charmed''' and lose your sense of self, following the instructions from the creature that Enthralled you even to the point of putting yourself in danger. You will not intentionally harm the creature that Enthralled you, and will not take actions that will obviously lead to your death. For example, you might attack your ally, but you would not fall on your own sword. When the creature that Enthralled you targets your ANT, LOG, or WILL, or when it makes a check against you using its INT or CHA, it rolls 2d20 and uses the higher roll.
You are '''Charmed''' and lose your sense of self, following the instructions from the creature that Enthralled you even to the point of putting yourself in danger. You will not intentionally harm the creature that Enthralled you, and will not take actions that will obviously lead to your death. For example, you might attack your ally, but you would not fall on your own sword. When the creature that Enthralled you targets your ANT, LOG, or WILL, or when it makes a check against you using its INT or CHA, it rolls 2d20 and uses the higher roll.


'''Fatigued'''
'''Fatigued'''
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'''Unseen'''
'''Unseen'''


An unseen creature gains TA, and when it makes an attack, it rolls two d20’s and takes the higher result. It cannot be targeted by Line of Sight effects. Unseen creatures are also considered Concealed. Unless the source of the Unseen condition states otherwise, you lose the Unseen condition when:
An unseen creature gains TA, and when it makes an attack, it rolls two d20’s and takes the higher result. It cannot be targeted by Line of Sight effects. Being in [[darkness]] means that everything is Unseen to you. Unseen creatures are also considered Concealed. Unless the source of the Unseen condition states otherwise, you lose the Unseen condition when:


• You make an attack roll
• You make an attack roll
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