Guiding Principles: Difference between revisions

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In MythCraft, you always round up in the instance of fractional numbers.
In MythCraft, you always round up in the instance of fractional numbers.


OVERCOMING DCS When making an attack or ability check, you are successful if your roll equals or exceeds the DC (Difficulty Class). The DC might be a number set by the MC in the event of an ability check. In any kind of attack, the DC is the defending creature’s relevant defense.
 
'''Overcoming DCs'''
 
When making an attack or ability check, you are successful if your roll equals or exceeds the DC (Difficulty Class). The DC might be a number set by the MC in the event of an ability check. In any kind of attack, the DC is the defending creature’s relevant defense.
 




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If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number.
If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number.
'''[[Order]] of Operations'''
When leveling up, use the following order of operations.
# You level up.
# You take a talent. It cannot be its own prerequisite or trigger itself.
# You gain the effects of that talent.
# You increase one of your [[Attributes]] by 1.
# You may decrease one of your Attributes by 1 to increase another Attribute by 1.
# You gain HP.

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