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==='''The Eight Attributes'''===
== '''The Eight Attributes''' ==
 
Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute.
Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute.


==== '''Physical Attributes''' ====
== '''Physical Attributes''' ==
{| class="wikitable"
{| class="wikitable"
|+
!Attribute
!Attribute
!Description
!Description
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|'''Endurance (END)'''
|'''Endurance (END)'''
|Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many HP you get (see Hit Points below).
|Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many Hit Points (HP) you get.
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==== '''Mental Attributes''' ====
== '''Mental Attributes''' ==
{| class="wikitable"
{| class="wikitable"
|+
!Attribute
!Attribute
!Description
!Description
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==== '''Metaphysical Attributes''' ====
== '''Metaphysical Attributes''' ==
{| class="wikitable"
{| class="wikitable"
|+
!Attribute
!Attribute
!Description
!Description
|-
|-
|'''Luck (LUCK)'''
|'''Luck (LUCK)'''
|Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. If your LUCK is lower than 0, you can never crit, and you subtract your LUCK from every d20 roll that you make. If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical [[damage]] that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.
|Having things go your way even when they should not. This attribute sways fate in your favor and grants you a special ability, Luck Points.
 
* '''Luck Points.''' You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest.
 
If your LUCK is lower than 0, you can never Critically Hit (crit), and you subtract your LUCK from every d20 roll that you make.
 
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical damage that you deal. Furthermore, once you have 6 LUCK, your crit range increases by +1 (e.g., from 20 to 19-20, max 16-20), and if you have 12 LUCK, your crit range increases by an additional +1.
|-
|-
|'''Coordination (COR)'''
|'''Coordination (COR)'''
|Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1additional AP at the beginning of your turn If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.
|Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act.
All characters start with 3 [[Action Points]] (AP). For every 2 points of COR that you have, you gain +1 AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.
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<nowiki>*</nowiki>''Updated v1.2''
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