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Spazztaztic (talk | contribs) No edit summary |
(formatted headers and put the Attributes and descriptions into tables) |
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Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute. | Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute. | ||
==='''PHYSICAL ATTRIBUTES'''=== | ==== '''PHYSICAL ATTRIBUTES''' ==== | ||
{| class="wikitable" | |||
|+ | |||
!Attribute | |||
!Description | |||
|- | |||
|'''Strength (STR)''' | |||
|Lifting, pulling, dragging, and undergoing strenuous exertion. This is the attribute that demonstrates your sheer muscle. | |||
|- | |||
|'''Dexterity (DEX)''' | |||
|Nimbleness, good reflexes, maintaining balance, and motor function under duress. This is the attribute that allows you to be lighter on your feet. | |||
|- | |||
|'''Endurance (END)''' | |||
|Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many HP you get (see Hit Points below). | |||
|} | |||
''' | ==== '''MENTAL ATTRIBUTES''' ==== | ||
{| class="wikitable" | |||
|+ | |||
!Attribute | |||
!Description | |||
|- | |||
|'''Awareness (AWR)''' | |||
|Picking up on sensory details that warn of danger, deceit, and the like. This is the attribute that measures your skill at observing and interpreting the world around you. | |||
|- | |||
|'''Intellect (INT)''' | |||
|Wealth of knowledge; your capacity to quickly consume and accurately retain information. This attribute determines how good you are at processing information and recalling it accurately when needed. | |||
|- | |||
|'''Charisma (CHA)''' | |||
|Projecting your desires, your confidence, and your force of will to your advantage. This attribute reflects your personal magnetism and your ability to sway people to your views. | |||
|} | |||
==== '''META PHYSICAL ATTRIBUTES''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Attribute | |||
!Description | |||
|- | |||
===''' | |'''Luck (LUCK)''' | ||
|Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. If your LUCK is lower than 0, you can never crit, and you subtract your LUCK from every d20 roll that you make. If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical [[damage]] that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20. | |||
|- | |||
|'''Coordination (COR)''' | |||
|Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1additional AP at the beginning of your turn If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | |||
|} | |||
'''Luck (LUCK) | |||
Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. If your LUCK is lower than 0, you can never | |||
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical damage that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20. | |||
'''Coordination (COR) | |||
Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1additional AP at the beginning of your turn | |||
If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | |||
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