Skeleton: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
{{LineageInfobox|image=Skeleton.png}}


Reduced to bare bones, a once-humanoid skeleton can be raised as an undead. Such Skeletons are typically mindless, shambling fodder that follow the basic commands of the creature that raised them and are incapable of complex thoughts or tactics beyond simple instructions.
Reduced to bare bones, a once-humanoid skeleton can be raised as an undead. Such Skeletons are typically mindless, shambling fodder that follow the basic commands of the creature that raised them and are incapable of complex thoughts or tactics beyond simple instructions.
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| colspan="3" |'''[[Armor]] Rating''' 11
| colspan="3" |'''[[Armor]] Rating''' 11
| colspan="3" |'''Resist''' [[Occult]] 3, Sharp 3
| colspan="3" |'''Resist''' [[Occult]] 3, Sharp 3 '''Immune''' Bleeding
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| colspan="3" |'''Hit Points''' 18
| colspan="3" |'''Hit Points''' 18
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Immune''' Bleeding
| colspan="3" |'''Senses''' Darkvision 60 ft
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| colspan="3" |'''Senses''' Darkvision 60ft
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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'''Longsword.''' ''Reach 5 ft, Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp, or 7 (1d10+2) if two-handed.
'''Longsword.''' ''Reach 5 ft, Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp, or 7 (1d10+2) if two-handed.


'''Shortbow.''' ''Ranged (200 ft), Two-Handed Weapon.'' +2 vs AR. '''Hit:''' 4 (1d4+2) sharp.
'''Shortbow.''' ''Ranged 200 ft Two-Handed Weapon.'' +2 vs AR. '''Hit:''' 4 (1d4+2) sharp.


'''Pursue.''' The Skeleton assumes a stance that lets it Exploit.
'''Pursue.''' The Skeleton assumes a stance that lets it Exploit.
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'''Exploit (1/Round).''' If the Skeleton used its Pursue ability on its last turn, it can Exploit.
'''Exploit (1/Round).''' If the Skeleton used its Pursue ability on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]].
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