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'''Sense Planar''' You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity. (2/Rest)
'''Sense Planar''' You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity. (2/Rest)
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D I V I N E WA R D I I
|DIVINE WARD II
Cleric, Exorcist
|Cleric, Exorcist
Prerequisites: Sense Planar, Holy Support
|Sense Planar, Holy Support
Your Divine Ward boosts your ally’s AR and Physical  
|Your Divine Ward boosts your ally’s AR and Physical Defenses for the duration.
Defenses for the duration.
|-
D I STA N T WA R D
|DISTANT WARD
Cleric, Exorcist
|Cleric, Exorcist
Prerequisites: Divine Ward II
|Divine Ward II
Incompatible: Divine Shield
Incompatible: Divine Shield
The range of your Divine Ward increases by +30 ft.
|The range of your Divine Ward increases by +30 ft.
DIVINE SHIELD
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Cleric, Exorcist
|DIVINE SHIELD
Prerequisites: Divine Ward II
|Cleric, Exorcist
|Divine Ward II
Incompatible: Distant Ward
Incompatible: Distant Ward
Your Divine Ward adds an additional +1 to your target  
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
creature’s relevant defenses.
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SENSE PLANAR II
|SENSE PLANAR II
Cleric, Exorcist
|Cleric, Exorcist
Prerequisites: Exorcist 3
|Exorcist 3
Sense Evil recharges upon Recouping.
|Sense Evil recharges upon Recouping.You gain the Identify Planar ability.
You gain the Identify Planar ability.
'''Identify Planar''' When using Sense Planar, you may  
Identify Planar. When using Sense Planar, you may  
select one creature and learn its identity as well as its root  
select one creature and learn its identity as well as its root  
motivation (selfless or selfish). (2/Rest)
motivation (selfless or selfish). (2/Rest)
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