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(Created page with "Having been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and clergy in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you s...")
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'''Divine Icons''' You have at least one divine icon, which  
'''Divine Icons''' You have at least one divine icon, which  
holds within it vestiges of holy power from the god or gods that you worship.
holds within it vestiges of holy power from the god or gods that you worship.
After gaining the Cleric Entry talent, you can take talents
from any of the cleric stacks.
CLERIC ENTRY
Class Entry, Cleric, Divine
Prerequisites: Character Level 2
When you take this entry talent, you gain the following
abilities.
Devotee. Gain the Disciple of the Divine talent from the
divine stack if you did not already have it. CHA is your
magic attribute for cleric magic.
Divine Ward. Spend 1 Reactive AP when an ally within
30 ft of you is attacked to increase that ally’s AR by +2 until
the start of that ally’s next turn.
Divine Icon. You gain a special Divine Icon depicting a
deity or moment of religious significance. Choose one deity.
That deity will have a list of three Icons. Gain one Icon
ability whose prerequisite is only that you have access to
that Icon.
Divine Power. Each time you level up and spend your
talent point on a cleric talent, you gain +5 SP and +1
Divine Power.
NOTE ON DIVINE ICONS
EXORCIST TRACK
SENSE PLANAR
Cleric, Exorcist
Prerequisites: Cleric Entry
Gain the Sense Planar ability.
Sense Planar. You sense the presence of avadri, celestial,
eldritch, fae, and fiends within 1 mile of you. You sense their
exact numbers and distance from you. You cannot sense
their exact identities. You can maintain this sense for up to
10 mins if you do nothing else other than non-strenuous
walking, talking, or light activity. (2/Rest)
D I V I N E WA R D I I
Cleric, Exorcist
Prerequisites: Sense Planar, Holy Support
Your Divine Ward boosts your ally’s AR and Physical
Defenses for the duration.
D I STA N T WA R D
Cleric, Exorcist
Prerequisites: Divine Ward II
Incompatible: Divine Shield
The range of your Divine Ward increases by +30 ft.
DIVINE SHIELD
Cleric, Exorcist
Prerequisites: Divine Ward II
Incompatible: Distant Ward
Your Divine Ward adds an additional +1 to your target
creature’s relevant defenses.
SENSE PLANAR II
Cleric, Exorcist
Prerequisites: Exorcist 3
Sense Evil recharges upon Recouping.
You gain the Identify Planar ability.
Identify Planar. When using Sense Planar, you may
select one creature and learn its identity as well as its root
motivation (selfless or selfish). (2/Rest)
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