Elf: Difference between revisions

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With long lives and longer memories, elf culture rarely shifts across the decades. Cities built centuries past often contain twisting roads and arched canopy roofs. Current styles of clothing and jewelry often match those on ancient tapestries. The breadth of elven contribution to the arts, literature, and sciences is beyond measure, though these often come at a far slower pace compared to what other lineages produce.
With long lives and longer memories, elf culture rarely shifts across the decades. Cities built centuries past often contain twisting roads and arched canopy roofs. Current styles of clothing and jewelry often match those on ancient tapestries. The breadth of elven contribution to the arts, literature, and sciences is beyond measure, though these often come at a far slower pace compared to what other lineages produce.
'''Forest Elf'''
This ancient line of elves found fulfillment in embracing and tending to the parts of the world most teeming with life: forests and jungles. After all, plants only grow when the sun nourishes them. Although the light from a single star is not the same as a whole galaxy, forest elves believe that stewardship of nature is in a way caring for the life cultivated by starlight.
'''Mountain Elf'''
In an effort to reach the stars again, the mountain elves climbed the tallest mountain ranges they could find and made their homes among their crests; others made their way to the far north, curious about the dancing lights in the sky. These elves are skilled at surviving in brutally cold environments.
'''Plains Elf'''
Many elves were drawn to wide open plains and deserts where the sky stretched from horizon to horizon. Here, nomadic elven tribes hunted and gathered and built powerful connections with the herds of wild horses, camels, and the like that frequented these places. They also came into regular, and often bloody, contact with brutish raiders and brigands, perfecting the arts of open combat across generations.
'''Star Elf'''
The elven lines that deviated the least from their ancient origins are known as the “Sil”. They make their homes in both urban and rural areas, though on the whole they are not very common. Star elves are more skilled than other elven sublineages at celestial slumbering and can more easily sift through the sea of memories.


==='''Elf Traits'''===
==='''Elf Traits'''===
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==== '''Elf Starting Features''' ====
==== '''Elf Starting Features''' ====
At level 1, you gain the following features as an elf.
At level 1, you gain the following feature as an elf. You also gain additional features based on your sublineage choice.  
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===== '''Sublineage''' =====
===== '''Sublineage''' =====
As the elves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose one sublineage below and gain a bonus 1st level features based on your selection.
As the elves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose your elven sublineage: forest, mountain, plains, or star. Gain all features of the sublineage at level 1.  


====== '''Forest Elf''' ======
====== '''Forest Elf''' ======
This ancient line of elves found fulfillment in embracing and tending to the parts of the world most teeming with life: forests and jungles. After all, plants only grow when the sun nourishes them. Although the light from a single star is not the same as a whole galaxy, forest elves believe that stewardship of nature is in a way caring for the life cultivated by starlight. Elves from the forest or jungle gain the following two features at 1st level.
As a forest elf, you gain the following features.  
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|'''Forest Steward'''  
|'''Forest Steward'''  
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature. Acrobatics, Sneaking, Crafting*, Carpentry, Leatherworking, Masonry,
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.  
Smithing, Weaving, Woodcarving, Knowledge, Medicine*, Nature, Observation, Intuiting, Investigating, Perceiving, Survival, Animal Handling, Foraging, Navigating*, Sheltering, Tracking.
 
* <u>Acrobatics:</u> Sneaking  
* <u>Crafting*</u>: Carpentry, Leatherworking, Masonry, Smithing, Weaving, Woodcarving  
* <u>Knowledge</u>: Medicine*, Nature  
* <u>Observation</u>: Intuiting, Investigating, Perceiving  
* <u>Survival</u>: Animal Handling, Foraging, Navigating*, Sheltering, Tracking
|}
|}


====== '''Mountain Elf''' ======
====== '''Mountain Elf''' ======
In an effort to reach the stars again, the mountain elves climbed the tallest mountain ranges they could find and made their homes among their crests; others made their way to the far north, curious about the dancing lights in the sky. These elves are skilled at surviving in brutally cold environments. Elves from the mountains or snow gain the following two features at 1st level.
As a mountain elf, you gain the following features.  
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|'''Nimblefoot'''  
|'''Nimblefoot'''  
|Your REF increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20
|Your REF increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher.
and use whichever one is higher.
|-
|-
|'''Celestial Lorist'''  
|'''Celestial Lorist'''  
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature. Acrobatics. Balancing, Tumbling Athleticism. Athletics Knowledge. Arcana, Astrology/Astronomy, Geography,
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.  
History, Religion [choose one] Observation. Empathy, Intuiting, Investigating, Perceiving Survival. Foraging, Navigating*, Sheltering, Tracking
 
* <u>Acrobatics</u>: Balancing, Tumbling  
* <u>Athleticism</u>: Athletics  
* <u>Knowledge</u>: Arcana, Astrology/Astronomy, Geography, History, Religion [choose one]  
* <u>Observation</u>: Empathy, Intuiting, Investigating, Perceiving  
* <u>Survival</u>: Foraging, Navigating*, Sheltering, Tracking
|}
|}


====== '''Plains Elf''' ======
====== '''Plains Elf''' ======
Many elves were drawn to wide open plains and deserts where the sky stretched from horizon to horizon. Here, nomadic elven tribes hunted and gathered and built powerful connections with the herds of wild horses, camels, and the like that frequented these places. They also came into regular, and often bloody, contact with brutish raiders and brigands, perfecting the arts of open combat across generations. Elves hailing from the desert or plains gain the following two features at 1st level.
As a plains elf, you gain the following features.  
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|'''Sun-Baked'''
|'''Sun-Baked'''
|Your FORT increases by +1. When making END checks to mitigate the effects of extreme heat, roll
|Your FORT increases by +1. When making END checks to mitigate the effects of extreme heat, roll 2d20 and use whichever one is higher.
2d20 and use whichever one is higher.
|-
|-
|'''Keen Eye'''
|'''Keen Eye'''
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====== '''Star Elf''' ======
====== '''Star Elf''' ======
The elven lines that deviated the least from their ancient origins are known as the “Sil”. They make their homes in both urban and rural areas, though on the whole they are not very common. Star elves are more skilled than other elven sublineages at celestial slumbering and can more easily sift through the sea of memories. Elves of the star sublineage gain the following two features at 1st level.
As a star elf, you gain the following features.  
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|'''Star Gazer'''
|'''Star Gazer'''
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature. Acrobatics, Balancing, Tumbling, Influence, Deceiving, Empathy, Leadership, Persuading, Knowledge, Arcana, Art, Geography, History, Medicine*, Religion [choose one], Astrology/Astronomy, Observation, Intuiting, Perceiving, Survival, Nature, Navigating*.
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.  
 
* <u>Acrobatics</u>: Balancing, Tumbling  
* <u>Influence</u>: Deceiving, Empathy, Leadership, Persuading  
* <u>Knowledge</u>: Arcana, Art, Geography, History, Medicine*, Religion [choose one], Astrology/Astronomy  
* <u>Observation</u>: Intuiting, Perceiving  
* <u>Survival</u>: Nature, Navigating*
|}
|}


==== '''All Elf Features''' ====
==== '''All Elf Features''' ====
At 5th, 10th, 15th, 20th, 25th, and 29th levels, choose one option from the list below.
You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
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|'''Dream Step: Astral Projection'''
|'''Dream Step: Astral Projection'''
|Dream Step, Character Level 20
|Dream Step, Character Level 20
|Once during a Rest, while using your Dream Step feature, you can cast the Astral Projection psionic spell. This costs no SP for you, but ends immediately upon waking.
|(1/Rest) While using your Dream Step feature, you can cast the Astral Projection psionic spell. This costs no SP for you, but ends immediately upon waking.
|-
|-
|'''Dream Step: Busy Night'''
|'''Dream Step: Busy Night'''
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|'''Nimble'''
|'''Nimble'''
|
|
|Repeatable. Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way.  
|''Repeatable.'' Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way.  
|-
|-
|'''One with the Land'''
|'''One with the Land'''
|
|
|Repeatable. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable.'' Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way.
|-
|-
|'''Primal Power'''
|'''Primal Power'''
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|'''Scholar'''
|'''Scholar'''
|
|
|Repeatable. Gain +6 Skill Points to spend on skills with the Knowledge tag. You cannot put more than +4 points into a single skill using this feature.
|''Repeatable.'' Gain +6 Skill Points to spend on skills with the Knowledge tag. You cannot put more than +4 points into a single skill using this feature.
|}
|}
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