Barghest: Difference between revisions

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(Created page with "[Back to creatures] Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that haunt these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequentl...")
 
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| colspan="3" |'''[[Armor]] Rating''' 13  
| colspan="3" |'''[[Armor]] Rating''' 13  
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| colspan="3" |'''Senses''' Darkvision 120 ft
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| colspan="3" |'''Hit Points''' 68
| colspan="3" |'''Hit Points''' 68
| colspan="3" |'''Traits'''  Immutable
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| colspan="3" |'''Speed''' 40 ft
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| colspan="3" |'''Speed''' 40ft
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +4, Tracking +2, Perception +2
| colspan="3" |'''Senses''' Darkvision 120ft
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| colspan="3" |'''[[Skills]]''' (STR) Applied Force +4, Tracking +2, Perception +2
| colspan="3" |'''Traits'''  Immutable
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Keen Nose.''' The Barghest gains +4 to Tracking and Perception checks made based on scent. '''Hellhound.''' If Barghest enters a space that is in [[darkness]] as part of its move action, it can teleport up to 120ft to another space that is in darkness and continue its movement.
| colspan="6" |'''Keen Nose.''' The Barghest gains +4 to Tracking and Perception checks made based on scent.  
'''Hellhound.''' If the Barghest enters a space that is in [[darkness]] as part of its move action, it can teleport up to 120 ft to another space that is in darkness and continue its movement.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Barghest can move up to its speed.  
| colspan="6" |'''Move.''' The Barghest can move up to its speed.  
'''Bite.''' Reach 5ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.  
'''Bite.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.  
'''Pursue.''' The Barghest assumes a stance that lets it Exploit. OR the Barghest can MOVE and take ONE of the following actions.  
 
'''Storm Howl.''' Until the end of the Barghest’s next turn, it deals 2 (1d4) additional lightning [[damage]] on all Bite attacks. Creatures that could hear the Barghest’s howl become Shaken until the end of the Barghest’s next turn.
'''Pursue.''' The Barghest assumes a stance that lets it Exploit.  
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==== ''OR the Barghest can MOVE and take the following action.'' ====
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| colspan="6" |'''Storm Howl.''' Until the end of the Barghest’s next turn, it deals 2 (1d4) additional lightning [[damage]] on all Bite attacks. Creatures that could hear the Barghest’s howl become Shaken until the end of the Barghest’s next turn.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Pursue (1/Round).''' If the Barghest used its Pursue ability on its last turn, it may Exploit.
| colspan="6" |'''Pursue (1/Round).''' If the Barghest used its Pursue ability on its last turn, it may [[Actions#Advanced Maneuvers|Exploit]].
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