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__NOAUTOLINKS__
[[Category:Lineage]]
[[Category:Lineage]]
{{LineageInfobox|Height=5’10" - 6’8”|Weight=190-300 lbs|Size=Medium|Base Speed=20 ft|Appearance=<u>Scale Coloration</u>: Varies widely. Can be multicolored
{{LineageInfobox|Height=5’10" - 6’8”|Weight=190-300 lbs|Size=Medium|Base Speed=20 ft|Appearance=<u>Scale Coloration</u>: Varies widely. Can be multicolored
<u>Scale Sheen</u>: Often Metallic or Gemlike
<u>Scale Sheen</u>: Often Metallic or Gemlike
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<u>Lifespan</u>: Roughly 200 years|image=Dragonfolk Caster.jpeg}}
<u>Lifespan</u>: Roughly 200 years|image=Dragonfolk Caster.jpeg}}


On the continent of Gathandia in the first supereon, a stalwart nation of dwarven warriors managed to fell an enormous Kaijan. Using elder runemagic through ancient artifacts that they only partially understood, they reanimated the  
On the continent of Gathandia in the first supereon, a stalwart nation of dwarven warriors managed to fell an enormous Kaijan. Using elder runemagic through ancient artifacts that they only partially understood, they reanimated the corpse of the Kaijan into a new creature. This was the first dragon.


corpse of the Kaijan into a new creature. This was the first dragon. The dwarven leaders of this nation mastered the craft and created one more dragon, whereupon the artifacts broke in a tremendous magical explosion, preventing the arcane creation of any more dragons. However, the two dragons had seven offspring, and the nine dragons departed from the dwarven kingdoms to claim their own territory. These are the nine true dragons, glorious and immortal, and from them all drakes, wyverns, winged serpents, and the like have descended. Dragonfolk are a proud and mighty [[remnant]] of an ancient kingdom ruled by the immortal nine dragons. The inhabitants of this lost kingdom were once humans and other humanoid lineages, and the first generation of dragonfolk were transformed from these lineages into their dragonlike bodies through powerful [[Arcane Magic|arcane magic]] cast by the nine dragons. The descendants of these first dragonfolk are the dragonfolk that populate Ancerra today. Though their kingdom has long since fallen into antiquity, and the dragons themselves are veiled in myth and legend, most dragonfolk still hold onto the regal bearing of their ancestors and embrace the finer points of culture such as art, dance, and song. Visually, they resemble their true dragon ancestors with tough scales, reptilian tails, curled horns, and even wings. While most are flightless, all dragonfolk can breathe fire by tapping into the vestigial power of their ancestry.
The dwarven leaders of this nation mastered the craft and created one more dragon, whereupon the artifacts broke in a tremendous magical explosion, preventing the creation of any more. However, the two dragons had seven offspring, and the nine dragons departed from the dwarven kingdoms to claim their own territory. These are the nine true dragons, glorious and immortal, and from them all drakes, wyverns, winged serpents, and the like have descended.


==='''Dragonfolk Culture'''===
Dragonfolk are a proud and mighty remnant of an ancient kingdom ruled by the immortal nine dragons. Originally, this lost kingdom was populated by a variety of humanoids, but the nine dragons cast powerful magic that transformed the kingdom’s citizenry into the first dragonfolk. The descendants of these first dragonfolk are the dragonfolk that populate Ancerra today. Though their kingdom has long since fallen into antiquity, and the dragons themselves are veiled in myth and legend, most dragonfolk still hold onto the regal bearing of their ancestors and embrace the finer points of culture such as art, dance, and song. Visually, they resemble their true dragon ancestors with tough scales, reptilian tails, curled horns, and even wings. While most are flightless, all dragonfolk can breathe fire by tapping into the vestigial power of their ancestry.


Dragonfolk communities tend to promote matters of self-improvement and exemplify beauty of the inner self in all things both physical and intellectual. Most dragonfolk believe that improvement of the self serves to improve the community and embrace a “strong links make a strong chain” mentality. While this can develop tightly-knit communities built on mutual support, it can also lead to harsh ostracization of those deemed unsupportive of the community.
==== <big>Dragonfolk Culture</big> ====
Dragonfolk in society are often praised for their eagerness to learn, meticulous instruction and service tothe local community. It is not unusual to see dragonfolk artisans taking on multiple apprentices or to see dragonfolk city guards organizing community self-defense lessons for the poor and exploited.
Dragonfolk communities tend to promote matters of self- improvement and exemplify beauty of the inner self in all things both physical and intellectual. Most dragonfolk believe that improvement of the self serves to improve the community and embrace a “strong links make a strong chain” mentality. While this can develop tightly-knit communities built on mutual support, it can also lead to harsh ostracization of those deemed unsupportive of the community.  


==='''Dragonfolk Traits'''===
Dragonfolk in society are often praised for their eagerness to learn, meticulous instruction, and service to the local community. It is not unusual to see dragonfolk artisans taking on multiple apprentices or to see dragonfolk city guards organizing community self-defense lessons for the poor and exploited.


==== <big>Dragonfolk Traits</big> ====
'''Height:''' 5’10" - 6’8”
'''Height:''' 5’10" - 6’8”


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'''Appearance:''' Dragonfolk coloration varies widely, ranging from muted browns, grays, and mottled greens to more dramatic reds, blues, and even purples. Some have a more metallic or gemlike sheen to their scales, appearing golden, coppery, crystalline, or rusted. Many are multicolored. Just like true dragons, dragonfolk horns, spines, frills, and tails are as varied in appearance as their colorations.
'''Appearance:''' Dragonfolk coloration varies widely, ranging from muted browns, grays, and mottled greens to more dramatic reds, blues, and even purples. Some have a more metallic or gemlike sheen to their scales, appearing golden, coppery, crystalline, or rusted. Many are multicolored. Just like true dragons, dragonfolk horns, spines, frills, and tails are as varied in appearance as their colorations.


'''Lifespan:''' Dragonfolk are a longer-living lineage, reaching maturity around age 26 with a lifespan of roughly 200
'''Lifespan:''' Dragonfolk are a longer-living lineage, reaching maturity around age 26 with a lifespan of roughly 200 years.
years.


'''Other Draconic Creatures:''' Dragonfolk hold other draconic offspring, such as drakes and wyverns, in the highest possible regard, with some treating them as divine beings.
'''Other Draconic Creatures:''' Dragonfolk hold other draconic offspring, such as drakes and wyverns, in the highest possible regard, with some treating them as divine beings.


'''Tension with Dwarves:''' While most dragonfolk accept the historicity of dwarves having directly created the dragons, they do not view dwarves as superior. Rather, they typically believe that the dragons - immortal and wise beyond all Eons - have far surpassed their own creators in creativity, power, and splendor.
'''Tension with Dwarves:''' While most dragonfolk accept the historicity of dwarves having directly created the dragons, they do not view dwarves as superior. Rather, they typically believe that the dragons immortal and wise beyond all eons — have far surpassed their own creators in creativity, power, and splendor.


=== '''Dragonfolk Features''' ===
=== Dragonfolk Features ===


==== '''Dragonfolk Starting Features''' ====
==== Dragonfolk Starting Features ====
At level 1, you get the following features as a dragonfolk.
At level 1, you gain the following features as a dragonfolk.
{| class="wikitable"
{| class="wikitable"
|+
!Feature
!Feature
!Description
!Description
|-
|-
|'''Buffer Fall'''
|'''Buffer Fall'''
|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling [[damage]]. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling damage. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
|-
|-
|'''Fire Breath'''  
|'''Fire Breath'''  
|(1/Recoup). You can spend 3 AP to exhale a cone of fire and sear the creatures around you. Make an END attack vs the FORT of each creature in a 15 ft cone. Deal 2d6 fire damage to creatures that you hit, and 1⁄2 as much damage to creatures that you miss.
|Gain a special attack.
 
* '''''Fire Breath (1/Recoup):''''' (3 AP) ''15 ft Cone Natural Weapon''. +END vs the FORT of each creature in the cone. '''Hit:''' 2d6 fire damage. '''Miss:''' 1⁄2 damage.
|-
|-
|'''Unique Feature'''
|'''Unique Feature'''
|Choose one option from the ''All Dragonfolk Features'' table at level 1.
|To further define your dragonfolk, choose one option from the ''All'' ''Dragonfolk Features'' table at level 1.
|}
|}


==== '''Dragonfolk Features''' ====
==== All Dragonfolk Features ====
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.
{| class="wikitable"
{| class="wikitable"
|+
!Feature
!Feature
!PreReq
!PreReq
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|'''Cold-Blooded'''
|'''Cold-Blooded'''
|
|
|You suffer TD while in arctic environments or any environment with below-freezing temperatures, but gain TA while in desert or jungle environments, as well as any other environment that exceeds 80 degrees F. Additionally, gain +1 FORT.
|You suffer 1 TD while in arctic environments or any environment with below-freezing temperatures, but gain +1 TA while in desert or jungle environments, as well as any other environment that exceeds 80°F. Additionally, your FORT increases by +1.
|-
|-
|'''Fire Breath: Draconic Lungs'''
|'''Fire Breath: Draconic Lungs'''
|Fire Breath
|Fire Breath
|Regain all expended uses of Fire Breath when you Catch your Breath.
|Fire Breath becomes 1/Catch Breath.
|-
|'''Fire Breath: Draconic Lungs II'''
|Fire Breath: Draconic Lungs
|Fire Breath becomes 2/Catch Breath.
|-
|-
|'''Fire Breath: Explosive'''
|'''Fire Breath: Explosive'''
|Fire Breath  
|Fire Breath  
|The range of your Fire Breath cone attack extends by 15 ft.
|The range of your Fire Breath cone extends by +15 ft.
|-
|-
|'''Fire Breath: Hellfire'''
|'''Fire Breath: Hellfire'''
|
|Fire Breath
|Repeatable. Your Fire Breath deals 2d6 additional damage.
|''Repeatable.'' Your Fire Breath deals +2d6 damage.
|-
|-
|'''Flame-Born'''  
|'''Flame-Born'''  
|
|
| (END/Rest). Gain Fire Affinity for 1 minute.
| Gain the Flame-Born ability.
 
* '''Flame-Born (END/Rest).''' By spending 1 AP, gain Fire Affinity for 1 minute.
|-
|-
| '''Flutter Jump'''
| '''Flutter Jump'''
|
|
|With your wingspan, you can jump higher than a normal creature. Your vertical Jump distance is doubled.
|With your wingspan, you can jump higher than a normal creature. Your vertical jump distance is doubled.
|-
|-
|'''Dragonfolk Flight: Glide'''
|'''Dragonfolk Flight: Glide'''
|
|Buffer Fall
|You no longer take falling damage while using your wings. When falling, you can now move 15 ft horizontally for every 10 ft that you fall.
|You no longer take falling damage while using your wings. When falling, you can now move 15 ft horizontally for every 10 ft that you fall.
|-
|-
|'''Dragonfolk Flight: Hover'''
|'''Dragonfolk Flight: Hover'''
| Dragonfolk Flight: Glide  
| Dragonfolk Flight: Glide  
|You can hover up to 5 ft over the ground and can remain 5 ft off the ground when you move for no additional AP. You cannot fly vertically. Hover takes sufficient energy and focus that you cannot benefit from Flutter Jump at the same time.
|Gain a hover speed equal to your walking speed. You can hover up to 5 ft over the ground. Hover takes sufficient energy and focus that you cannot benefit from Flutter Jump at the same time.
|-
|-
|'''Dragonfolk Flight: Soar'''
|'''Dragonfolk Flight: Soar'''
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|-
|-
|'''Strafe'''
|'''Strafe'''
|Dragonfolk Flight: Soar,  
|Dragonfolk Flight: Soar, Fire Breath
Fire Breath
|Gain a special attack. You may fly up to 30 ft horizontally and use Strafe, expending the use of your Fire Breath attack. You can be no more than 15 ft away from the surface you are strafing.
|If you use your Fire Breath, you can choose to spend 4 AP to make a strafing attack. For this attack, you move in a 30 ft line and make an END attack vs the FORT of each creature along that line dealing your normal amount of Fire Breath damage. You can be no more than 15 ft away from the surface you are strafing.
 
* '''Strafe:''' (4 AP) ''30 ft Line Natural Weapon.'' +END vs the FORT of each creature in the line. '''Hit:''' Fire Breath damage. '''Miss:''' 1⁄2 damage.
|-
|-
|'''Tail Swipe'''
|'''Tail Swipe'''
|
|
| Using the Trip maneuver only costs 1 AP for you.
| The Trip maneuver only costs 1 AP for you.
|-
|-
|'''Tough Scales'''
|'''Tough Scales'''
|  
|  
|When you are not wearing armor, your AR base is 13.
|When you are not wearing armor, your AR is 13.
|}
|}
 
<nowiki>*</nowiki>''Updated to v1.2''
== Notes ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Lineages
|-
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
!Core Lineages
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|-
!Additional Lineages
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]
|}
|}

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