Mortanimus: Difference between revisions

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| colspan="3" |'''Resist''' Primal 5, [[Psionic]] 10, [[Occult]] 10
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| colspan="3" |'''[[Armor]] Rating''' 20  
| colspan="3" |'''[[Armor]] Rating''' 20  
| colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1
| colspan="3" |'''Resist''' Primal 5, [[Psionic]] 10, [[Occult]] 10 '''Immune''' Nonmagical [[Weapons]]
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| colspan="3" |'''Hit Points''' 550
| colspan="3" |'''Hit Points''' 550
| colspan="3" |'''Immune''' Nonmagical [[Weapons]]
| colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1
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| colspan="3" |'''Speed''' 50 ft, Fly 50 ft
| colspan="3" |'''Speed''' 50 ft, Fly 50 ft
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| colspan="6" |'''Ancient Wisdom.''' The Mortanimus automatically succeeds any Survival skill check besides Sneaking.
| colspan="6" |'''Ancient Wisdom.''' The Mortanimus automatically succeeds any Survival skill check besides Sneaking.
'''Ethereal Limit.''' The Mortanimus deactivates its Ethereal and Invisible traits when it deals [[damage]].
'''Ethereal Limit.''' The Mortanimus deactivates its Ethereal and Invisible traits when it deals [[damage]].
'''Supreme Invocationist (6/Rest).''' The Mortanimus can cast any primal invocation in half the time it normally takes.
'''Supreme Invocationist (6/Rest).''' The Mortanimus can cast any primal invocation in half the time it normally takes.
'''Primal Chants.''' Using AWR, the Mortanimus can cast [[Poison]] Spores and Foreboding Menace each at their highest Primal Tier.
 
'''Primal Master.''' Using AWR, the Mortanimus can cast the following primal chants and spells. It has 150 SP/Rest.
'''Primal Chants.''' Using AWR, the Mortanimus can cast [[Poison Spores]] and [[Foreboding Menace]] each at their highest Primal Tier.
[[Animal Bond]], Animate Plants, [[Avianism]], [[Bloom]], [[Commune]] with Beast, [[Crawling Vine]], [[Creeping Fear]], [[Ecstasy]], [[Gust]], Mists of the Everwilds, Nature’s Bounty, Nature’s Remedies, [[Nighteye]], [[Padfoot]], [[Piscism]], [[Polymorph]], [[Summon Beast]], Summon [[Elemental]], [[Summon Fae]], [[Summon Monster]], [[Wall of Briars]].
 
'''Primal Master.''' Using AWR, the Mortanimus can cast the following primal chants and spells. It has 150 SP/Rest. [[Animal Bond]], [[Animate Plants]], [[Avianism]], [[Bloom]], [[Commune with Beast]], [[Crawling Vine]], [[Creeping Fear]], [[Ecstasy]], [[Gust]], [[Mists of the Everwilds]], [[Nature’s Bounty]], [[Nature’s Remedies]], [[Nighteye]], [[Padfoot]], [[Piscism]], [[Polymorph]], [[Summon Beast]], [[Summon Elemental]], [[Summon Fae]], [[Summon Monster]], [[Wall of Briars]].
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Mortanimus can move up to its speed.
| colspan="6" |'''Move.''' The Mortanimus can move up to its speed.
'''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits.
'''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits.
'''Cudgel.''' ''Reach 15 ft, One-Handed Weapon.'' +9 vs AR. '''Hit:''' 16 (2d6+9) blunt.
'''Cudgel.''' ''Reach 15 ft, One-Handed Weapon.'' +9 vs AR. '''Hit:''' 16 (2d6+9) blunt.


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| colspan="6" |'''Move.''' The Mortanimus can move up to its speed.
| colspan="6" |'''Move.''' The Mortanimus can move up to its speed.
'''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits.
'''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits.
'''Cudgel.''' The Mortanimus can use its Cudgel attack.
 
'''Cudgel.''' ''Reach 15 ft, One-Handed Weapon.'' +9 vs AR. '''Hit:''' 16 (2d6+9) blunt.
 
'''Chant.''' The Mortanimus casts one of its primal chants.
'''Chant.''' The Mortanimus casts one of its primal chants.
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==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Slam.''' 10ft Radius Natural Weapon. +9 vs FORT of each creature within the radius. Hit: 16 (2d6+9) blunt and the creature falls prone.
| colspan="6" |'''Slam.''' ''10 ft Radius Natural Weapon''. +9 vs FORT of each creature within the radius. '''Hit''': 16 (2d6+9) blunt and the creature falls prone.
'''Drink of the Earth.''' If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so.
'''Drink of the Earth.''' If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so.
'''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP.
'''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP.
'''Wild Shape (Recharge 6).''' The Mortanimus shapeshifts into the form of any Beast of ML 15 or lower. It gains the beast’s stats. When it runs out of HP as the beast, it reverts to its original form, taking any remaining damage.
'''Wild Shape (Recharge 6).''' The Mortanimus shapeshifts into the form of any Beast of ML 15 or lower. It gains the beast’s stats. When it runs out of HP as the beast, it reverts to its original form, taking any remaining damage.
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==== '''''OR''' the Mortanimus can take '''TWO''' of the following actions, or take the same action '''twice'''.''====
==== '''''OR''' the Mortanimus can take '''TWO''' of the following actions, or take the same action '''twice'''.''====
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| colspan="6" |'''Drink of the Earth.''' The Mortanimus uses its Drink of the Earth ability.
| colspan="6" |'''Drink of the Earth.''' If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so.
'''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP.
'''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP.
'''Wild Shape (Recharge 6).''' The Mortanimus uses its Wild Shape ability.
 
'''Wild Shape (Recharge 6).''' The Mortanimus shapeshifts into the form of any Beast of ML 15 or lower. It gains the beast’s stats. When it runs out of HP as the beast, it reverts to its original form, taking any remaining damage.
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| colspan="6" |'''Spell.''' The Mortanimus can cast one of its spells that costs 30 or more SP.
| colspan="6" |'''Spell.''' The Mortanimus can cast one of its spells that costs 30 or more SP.
'''Summon Woodland Spirits (Recharge 6).''' The Mortanimus summons 3d4 beasts of ML 4 or lower.
'''Summon Woodland Spirits (Recharge 6).''' The Mortanimus summons 3d4 beasts of ML 4 or lower.
'''Summon Verdant Wrath (1/Recoup).''' The Mortanimus takes 26 (4d12) damage and summons 2 [[Arboreans]] (each can be Birch, Oak, Pine, or Willow). It can only use this ability when it is Bloodied.
 
'''Summon Verdant Wrath (1/Recoup).''' The Mortanimus takes 26 (4d12) damage and summons 2 [[Arboreans]] (each can be [[Birch Arborean|Birch]], [[Oak Arborean|Oak]], [[Pine Arborean|Pine]], or [[Willow Arborean|Willow]]). It can only use this ability when it is Bloodied.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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