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| colspan="3" |'''[[Armor]] Rating''' 20 | | colspan="3" |'''[[Armor]] Rating''' 20 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Primal 5, [[Psionic]] 10, [[Occult]] 10 '''Immune''' Nonmagical [[Weapons]] | ||
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| colspan="3" |'''Hit Points''' 550 | | colspan="3" |'''Hit Points''' 550 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1 | ||
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| colspan="3" |'''Speed''' 50 ft, Fly 50 ft | | colspan="3" |'''Speed''' 50 ft, Fly 50 ft | ||
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'''Supreme Invocationist (6/Rest).''' The Mortanimus can cast any primal invocation in half the time it normally takes. | '''Supreme Invocationist (6/Rest).''' The Mortanimus can cast any primal invocation in half the time it normally takes. | ||
'''Primal Chants.''' Using AWR, the Mortanimus can cast [[Poison]] | '''Primal Chants.''' Using AWR, the Mortanimus can cast [[Poison Spores]] and [[Foreboding Menace]] each at their highest Primal Tier. | ||
'''Primal Master.''' Using AWR, the Mortanimus can cast the following primal chants and spells. It has 150 SP/Rest.[[Animal Bond]], Animate Plants, [[Avianism]], [[Bloom]], [[Commune]] | '''Primal Master.''' Using AWR, the Mortanimus can cast the following primal chants and spells. It has 150 SP/Rest.[[Animal Bond]], [[Animate Plants]], [[Avianism]], [[Bloom]], [[Commune with Beast]], [[Crawling Vine]], [[Creeping Fear]], [[Ecstasy]], [[Gust]], [[Mists of the Everwilds]], [[Nature’s Bounty]], [[Nature’s Remedies]], [[Nighteye]], [[Padfoot]], [[Piscism]], [[Polymorph]], [[Summon Beast]], [[Summon Elemental]], [[Summon Fae]], [[Summon Monster]], [[Wall of Briars]]. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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'''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits. | '''Spirit Emissary.''' The Mortanimus can activate or deactivate its Ethereal and/or Invisible traits. | ||
'''Cudgel.''' | '''Cudgel.''' ''Reach 15 ft, One-Handed Weapon.'' +9 vs AR. '''Hit:''' 16 (2d6+9) blunt. | ||
'''Chant.''' The Mortanimus casts one of its primal chants. | '''Chant.''' The Mortanimus casts one of its primal chants. | ||
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==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
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| colspan="6" |'''Slam.''' | | colspan="6" |'''Slam.''' ''10 ft Radius Natural Weapon''. +9 vs FORT of each creature within the radius. '''Hit''': 16 (2d6+9) blunt and the creature falls prone. | ||
'''Drink of the Earth.''' If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so. | '''Drink of the Earth.''' If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so. | ||
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==== '''''OR''' the Mortanimus can take '''TWO''' of the following actions, or take the same action '''twice'''.''==== | ==== '''''OR''' the Mortanimus can take '''TWO''' of the following actions, or take the same action '''twice'''.''==== | ||
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| colspan="6" |'''Drink of the Earth.''' | | colspan="6" |'''Drink of the Earth.''' If the Mortanimus is standing directly on vegetation or soil, it regains 13 (2d12) HP; it repeats this ability at the start of its next turn for free, without spending an action to do so. | ||
'''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP. | '''Spell.''' The Mortanimus can cast one of its spells that costs fewer than 30 SP. | ||
'''Wild Shape (Recharge 6).''' The Mortanimus | '''Wild Shape (Recharge 6).''' The Mortanimus shapeshifts into the form of any Beast of ML 15 or lower. It gains the beast’s stats. When it runs out of HP as the beast, it reverts to its original form, taking any remaining damage. | ||
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! colspan="6" | | ! colspan="6" | | ||
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'''Summon Woodland Spirits (Recharge 6).''' The Mortanimus summons 3d4 beasts of ML 4 or lower. | '''Summon Woodland Spirits (Recharge 6).''' The Mortanimus summons 3d4 beasts of ML 4 or lower. | ||
'''Summon Verdant Wrath (1/Recoup).''' The Mortanimus takes 26 (4d12) damage and summons 2 [[Arboreans]] (each can be Birch, Oak, Pine, or Willow). It can only use this ability when it is Bloodied. | '''Summon Verdant Wrath (1/Recoup).''' The Mortanimus takes 26 (4d12) damage and summons 2 [[Arboreans]] (each can be [[Birch Arborean|Birch]], [[Oak Arborean|Oak]], [[Pine Arborean|Pine]], or [[Willow Arborean|Willow]]). It can only use this ability when it is Bloodied. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||