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* <u>Woe</u>: Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails. | * <u>Woe</u>: Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails. | ||
* <u>Hermit</u>: Gain +2 Arcana, Astrology, or Astronomy; and +2 in a skill of your choice with the Observation or Survival tag. | * <u>Hermit</u>: Gain +2 Arcana, Astrology, or Astronomy; and +2 in a skill of your choice with the Observation or Survival tag. | ||
* <u>Oracular Magic</u>: Choose one: | * <u>Oracular Magic</u>: Choose one: Primal or [[Psionic]]. If you choose Primal, gain Warden of the Primal unless you already have it. If you already have it, gain +1 Primal Power and +5 SP instead. If you choose Psionic, gain Adept of the Psionic unless you already have it. If you already have it, gain +1 Psionic Power and +5 SP instead. Whichever you choose, LUCK is your magic attribute for oracle magic. Each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Power in the source you chose. | ||
|''Oracle, Class Entry'' | |''Oracle, Class Entry'' | ||
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