Oracle: Difference between revisions

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* <u>Woe</u>: Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails.
* <u>Woe</u>: Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails.
* <u>Hermit</u>: Gain +2 Arcana, Astrology, or Astronomy; and +2 in a skill of your choice with the Observation or Survival tag.
* <u>Hermit</u>: Gain +2 Arcana, Astrology, or Astronomy; and +2 in a skill of your choice with the Observation or Survival tag.
* <u>Oracular Magic</u>:  Choose one: Warden of the Primal, or Adept of the [[Psionic]]. Learn that talent unless you already know one or both of these talents. Whichever you choose, LUCK is your magic attribute for oracle magic.
* <u>Oracular Magic</u>:  Choose one: Warden of the Primal, or Adept of the [[Psionic]]. If you choose Primal, gain Warden of the Primal unless you already have it. If you already have it, gain +1 Primal Power and +5 SP instead. If you choose Psionic, gain Adept of the Psionic unless you already have it. If you already have it, gain +1 Psionic Power and +5 SP instead. Whichever you choose, LUCK is your magic attribute for oracle magic. Each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Power in the source you chose.
** If you choose Warden of the Primal, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Primal Power.  
|''Oracle, Class Entry''
** If you choose Adept of the Psionic, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Psionic Power.
|''Oracle, Class Entry, Primal, Psionic''
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