Chapter 5: Bridgemoor: Difference between revisions

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==== Order of the Darkscourge ====
==== Order of the Darkscourge ====
A purely militant compound, the order has managed to convince Bridgemoor to allow it to operate within its walls, if only by the grace of Governor Arinwin. The Bright Knights are vocal opponents of the order, and it possesses little to no authority, only allowed to act as independent mercenary guards for those that seek out its services—meaning order members cannot [[intervene]] in violent confrontation, lest they suffer legal consequences. Still, the order persists, if mostly for their interest in snuffing out the Underbridge Cult and other occultic activities in the surrounding areas.  
A purely militant compound, the order has managed to convince Bridgemoor to allow it to operate within its walls, if only by the grace of Governor Arinwin. The Bridge Knights are vocal opponents of the order, and it possesses little to no authority, only allowed to act as independent mercenary guards for those that seek out its services—meaning order members cannot [[intervene]] in violent confrontation, lest they suffer legal consequences. Still, the order persists, if mostly for their interest in snuffing out the Underbridge Cult and other occultic activities in the surrounding areas.  


The Darkscourge compound is a small fortress that consists of half a dozen buildings encircled by moderately-tall stone walls: dorms, stables, training halls, armories, and offices, and makes its home in the temple district due to its history of working with religious institutions. It supports only 30 active militant members at a time—as Bridgemoor limits its active presence—consisting of 3 '''Paladins''', 5 '''Knight Errants''', 15 '''Knights''', and 7 '''Squires''' (CC, “NPCs).
The Darkscourge compound is a small fortress that consists of half a dozen buildings encircled by moderately-tall stone walls: dorms, stables, training halls, armories, and offices, and makes its home in the temple district due to its history of working with religious institutions. It supports only 30 active militant members at a time—as Bridgemoor limits its active presence—consisting of 3 '''Paladins''', 5 '''Knight Errants''', 15 '''Knights''', and 7 '''Squires''' (CC, “NPCs).
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