Appendix B-KoT: Difference between revisions

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[[Kings of Tyranny|[back to Kings of Tyranny]]]
[[Kings of Tyranny|[back to Kings of Tyranny]]]
This appendix contains the various magic items your heroes might use in the campaign.
=== Weapons ===
==== El-Ro, the Shard-Bearer ====
''Greataxe, Legendary, Essence 50''
This magical greataxe, upon striking a target, generates a shard of magical essence, drawn from the wounded target. These shards swirl around the head of the axe until enough are accrued and the magic is released, enhancing the wielder's strength for a short time.
'''APC:''' 8-STR, min 4
'''Reach:''' 5 ft
'''Tags:''' Melee, Two-Handed
'''Damage:''' 2d8 sharp
On a hit, the axe generates 1 Shard. It can maintain a number of Shards at once equal to your CHA. Once the number of Shards would exceed this limit, the Shard count is reset to 0 and you gain 1d12+CHA Shield HP.
On your turn, you may spend a number of Shards and AP as shown on the table below to gain the relevant bonus effect. You may only use one effect per turn.
{| class="wikitable"
|+
!Ability
!Shards Spent
!APC
!Effect
|-
|Cleave
|3
|5
|Make an attack with El-Ro, targeting each creature of your choice within El-Ro's reach.
|-
|Conquering Blows
|1+X
|0
|Until the end of your next turn, add +2 to your attack rolls with El-Ro and a bonus to your damage rolls with El-Ro equal to the number of Shards you spent.
|-
|[[Elemental]] Blast
|1
|3
|Using El-Ro, a ranged attack roll vs the REF of a creature within range. On a hit, the creature takes 1d10 elemental damage (you choose which type)..
|-
|Elemental Burst
|3
|0
|Until the end of your next turn, El-Ro deals +1d8 elemental damage (you choose which type).
|-
|Elemental Shard
|1
|0
|Until the end of your current turn, El-Ro deals sharp damage and one elemental damage type of your choice.
|-
|Lightening Weapon
|4
|0
|Your APC min with El-Ro becomes 3 until the end of your next turn.
|-
|Shard Consumption
|X
|2
|Regain Xd4 HP, and use the Dodge maneuver for free.
|}
==== '''Eversharp Spear''' ====
''Spear, Uncommon, Essence 15''
This weapon has the stats of a spear. It has +1 to attacks, +1 to [[damage]], and has a +1 crit range. It cannot break except by magical means.
==== '''Screaming Wand''' ====
''Wand, Uncommon, Essence 15''
This wand appears to be made of petrified birch. You may make the following attack with it, using DEX or AWR (your choice).
'''APC:''' 2
'''Range:''' 60 ft
'''Tags:''' Ranged, One-Handed
'''Damage:''' 1d4 psychic
On a crit, a creature is also dazed until the end of its next turn.
=== Armor ===
==== '''Instinctive Buckler''' ====
''[[Shield]], Uncommon, Essence 20''
''Base: Buckler''
This buckler offers +1 to all of your defenses that it would normally protect. It also hovers around you, leaving both of your hands free.
=== Magic Items ===
==== '''Fish Ring''' ====
''Ring, Uncommon, Essence 15''
This ring is wrought to resemble two fish, each one’s head connected to the other’s tail. The user can cast the [[Stabilizing Touch]] [[divine]] prayer for 2 AP.
==== '''Mask of Future Vision''' ====
''[[Mask]], Rare, Essence 30''
This mask, carved from the ivory of a wooly mammoth tusk, has no nose or mouth but has exquisitely detailed floral carvings around the two eye holes. When you are bonded to the mask, it may offer you glimpses of what will happen in the immediate future given a [[chosen]] path of action, allowing you to barely avoid catastrophe.
When you crit fail, you may spend 1 AP or 1 Reactive AP to reroll your die.
==== '''Ring of Foul Play''' ====
''Ring, Uncommon, Essence 20''
This ring appears to be made from common dark iron, but it is laced with dark potency. While wearing it, you can cause fate to twist in your favor. When the MC rolls a d20 and the result directly affects you, you may make them reroll the d20. You choose which result to use. You can use this ability once, regaining the ability to do so at dawn each day.

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