Adventure Overview-KoT: Difference between revisions

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(Created page with "[back to Kings of Tyranny] == Adventure Overview == ''Kings of Tyranny'' is divided into three parts. It is a milestone-based campaign with cues for when to allow your players to level up. The following summary offers you the broad strokes of each plot point. Full details about each of these plot arcs are provided in subsequent chapters. {| class="wikitable" | ==== '''MAGIC HEROES AND CREATURES''' ==== The lack of magic in pre-Tear Ancerra dramatica...")
 
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== Session Zero ==
== Session Zero ==
When running this campaign, you may either skip ahead and begin with Chapter 2, or you can start at the beginning in Chapter 1. Chapter 1 contains a brutal, bloody encounter that will likely [[kill]] several heroes per player. During Session Zero, you will need to inform your players of this so that they can be mentally prepared and so that they can each come with several characters (six characters per player is recommended). If players do not want to come up with this many characters on their own, encourage them to use the [[Legends of MythCraft]] (excluding those whose magical abilities would violate the First Supereon restrictions). Players can also roll on one or more of the tables below to generate character ideas complete with unique mechanical builds.
When running this campaign, you may either skip ahead and begin with Chapter 2, or you can start at the beginning in Chapter 1. Chapter 1 contains a brutal, bloody encounter that will likely [[kill]] several heroes per player. During Session Zero, you will need to inform your players of this so that they can be mentally prepared and so that they can each come with several characters (six characters per player is recommended). If players do not want to come up with this many characters on their own, encourage them to use the [[Legends of MythCraft]] (excluding those whose magical abilities would violate the First Supereon restrictions). Players can also roll on one or more of the tables below to generate character ideas complete with unique mechanical builds.
==== '''Random Lineage''' ====
{| class="wikitable"
!'''2d8'''
!'''Lineage'''
|-
|2
|[[Bhrunai]]
|-
|3
|[[Trollkin]]
|-
|4
|[[Satyr]]
|-
|5
|[[Dwellvur]]
|-
|6
|[[Hondu]]
|-
|7
|[[Halfling]]
|-
|8
|Elf
|-
|9
|[[Human]]
|-
|10
|[[Dwarf]]
|-
|11
|[[Kleppin]]
|-
|12
|[[Kettek]]
|-
|13
|[[Dragonfolk]]
|-
|14
|[[Kosavran]]
|-
|15
|[[Urkou]]
|-
|16
|[[Elemental]]
|}
==== '''Random BOP''' ====
{| class="wikitable"
!'''2d12'''
!'''BOP'''
|-
|2
|[[Urchin]]
|-
|3
|[[Thief]] ([[Criminal]] background)
|-
|4
|[[Charlatan]] ([[Entrepreneur]] background)
|-
|5
|[[Entertainer]] (Entrepreneur background)
|-
|6
|[[Thug]] (Criminal background)
|-
|7
|[[Augur]] ([[True Believer]] background)
|-
|8
|[[Trader]] (Entrepreneur background)
|-
|9
|[[Nomad]] ([[Outlander]] background)
|-
|10
|[[Pioneer]] (Outlander background)
|-
|11
|[[Sailor]] (Outlander background)
|-
|12
|[[Stable Sweep]] (Born [[Warrior]] background)
|-
|13
|[[Forager]] (Outlander background)
|-
|14
|Herder (Outlander background)
|-
|15
|[[Soldier]] ([[Born Warrior]] background)
|-
|16
|[[Chef]] (Entrepreneur background)
|-
|17
|Supplier (Outlander background)
|-
|18
|[[Guard]] (Born Warrior background)
|-
|19
|[[Clergy]] (True Believer background)
|-
|20
|[[Knight]] ([[Noble]] Title background)
|-
|21
|Godking ([[Noble Title]] background)
|-
|22
|[[Honorable]] (Noble Title background)
|-
|23
|[[Physician]] (True Believer background)
|-
|24
|[[Knave]] (Roll 2 more times, rerolling rolls of 2 or 24. Ignore the background of these rolls. The professions are your Knave selections.)
|}
==== '''Random Class Build''' ====
Note that because these are level 1 characters and you cannot take a class talent until level 2, the last column of this table suggests your class based on the talent assigned to you at level 1.
{| class="wikitable"
!'''1d12'''
!'''Talent'''
|'''Suggested Class'''
|-
|1
|Impale (CRB p. 290)
|[[Berzerker]]
|-
|2
|Rend (CRB p. 291)
|Berzerker
|-
|3
|Lucky Placement (CRB P. 293)
|Oracle
|-
|4
|Hardy (CRB p. 292)
|[[Pugilist]]
|-
|5
|Primal Aspect (CRB p. 295)
|[[Ranger]]
|-
|6
|Weapon Expertise (CRB p. 292)
|Ranger
|-
|7
|Sneak (CRB p. 302)
|[[Rogue]]
|-
|8
|Lean-To (CRB p. 300)
|[[Tinkerer]]
|-
|9
|Scavenger (CRB p. 301)
|[[Troubadour]]
|-
|10
|[[Shield]] Training (CRB p. 294)
|Warrior
|-
|11
|Family Heirloom (CRB p. 295)
|Zealot
|-
|12
|Adept of the Psionic (CRB p. 278)
|Any
|}
==== '''Random Complete Character Build''' ====
If you want to make a unique character well-suited to this campaign in the fastest, least customizable way possible, roll on the table below to learn your lineage, BOP, starting talent, and attribute distribution.
Rolling on this table will still require you to make a decision regarding your lineage’s starting features and will require you to distribute your Skill Points as you see fit.
Note that regardless of the methods you used to create your character, you may choose to modify your hero as you see fit. If you roll a completely random character and are happy with the concept but wish that you were a dwarf instead of a human, feel free to make that change. Just remember that there is no guarantee that this particular hero will survive the first day.

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