3,080
edits
Nathan Heard (talk | contribs) (Created page with "[back to MythCraft Guild]") |
Nathan Heard (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
[[Organized Play|[back to MythCraft Guild]]] | [[Organized Play|[back to MythCraft Guild]]] | ||
== '''How to MC for the Guild''' == | |||
Below are some basic guidelines for MCing, specifically for MCing in a public setting with one or more strangers at your table. To register as a Guild MC, see the “Registering for the Guild” section. | |||
== What does the MC Do? == | |||
As the MythCrafter (MC), you have many responsibilities. You adjudicate the rules, play the main villains, portray a whole cast of supporting characters, and are in some ways the adventuring party’s number one fan. Understand that MCing does take more preparation than simply playing the game, and you have a few more responsibilities than your players do. Remember that MythCraft Guild games are designed to be completely self-contained within a 4 hour window, so show up prepared, having completely read the module you will be running, and keep everything moving at a timely rate. | |||
== Organized Play == | |||
This adventure is structured with the intent of being used for [[Organized Play|organized play]]: gameplay conducted in specific, controlled, public environments, such as at a participating game store or convention. As such, the MC Guidelines presented below are different from the guidelines set out for running a home game. | |||
=== Maintain a Safe Space === | |||
This guiding principle is key to your success as a MC for Guild events. Remember that you will likely have people at your game table who are strangers to you and to one another. It is critically important to maintain a safe space for your players. | |||
'''Everyone is Welcome.''' This is self-explanatory. MythCraft is for anyone and everyone. | |||
'''Sensitive Topics.''' You likely don’t know the lived experiences of the players at your table. Before running a session, consider taking two minutes to ask if there are any phobias or triggers that your players would prefer for you to avoid. If these would come up in a session (such as having to fight spiders), feel free to reflavor those encounters to avoid any triggers (such as using the stats of spiders, but calling them rats or snakes and describing them as such). Making small adjustments to stats (such as removing a spider’s web attack) is permissible. | |||
Racism, sexism, homophobia, and sexual violence have no place in MythCraft’s official lore and should never be included in your organized play games. | |||
'''No Real-World Issues.''' As necessary, remind people to refrain from any real-world discourse on politics, religion, and other contentious topics. | |||
'''Aggressive Players.''' If a player makes belligerent, bigoted comments or otherwise makes other players feel unwelcome, you may involve your event organizer, who may ask the problematic player to leave. | |||
=== Other Guild MC Guidelines === | |||
Here are a few rules of thumb to help you MC a Guild event successfully. When you find that you stray from these principles, simply correct course and keep the story moving! | |||
'''Move the Spotlight Around.''' Put the spotlight on each character at least once in a given session, paying special attention to the quieter players to be sure they get a chance to shine. Remember that this may be the first time someone is playing MythCraft! Give them a good interpersonal experience. | |||
'''Keep the Story Moving.''' You want to be sure the story progresses every session. If you don’t know a rule, make a decision that feels reasonable and keep the game moving forward. Make a note to look up the official ruling later on - then you’ll know for next time! | |||
'''No House Rules.''' This is an adventure to use in organized gameplay. To ensure that the rules are applied fairly across multiple tables, do not use house rules. You should only use your own rulings when referring to the above principle, “Keep the Story Moving.” | |||
'''You’re Not the Ally.''' In organized play, you must roll your dice out in the open. Sometimes, you will score terrible hits against your players, and that is okay. It’s part of the cycle of emotional highs and lows that make TTRPGs what they are. | |||
'''You’re Not the Enemy.''' While you aren’t on the players’ side, you also aren’t directly opposed to them. You aren’t in a competition with your players. You are often in an antagonistic role in a collaborative story that all of you should be invested in. Think about how individual monsters and villains would act when playing them, not how you might act in those creatures’ positions. | |||
{| class="wikitable" | |||
| | |||
==== '''Heroes and Adventurers''' ==== | |||
The terms “hero” and “adventurer” are used interchangeably in MythCraft campaigns. They refer to the characters played by the other players at your table - not the NPCs under the control of the MC. | |||
|} | |||
== Legends of MythCraft == | |||
All [[Legends of MythCraft]] (vol. 1) characters are Guild compatible. It’s a good idea to have [[Character Sheets|character sheets]] of a few Legends on hand to offer to new players if you are running a level 1 session. | |||
== Adventure Logs == | |||
Make sure you have a few '''Adventure Logs''' on hand in case your players need them. | |||