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''[[Occult]] Ritual, Altering, Charm, Dark Power'' | ''[[Occult]] Ritual, Altering, Charm, Dark Power'' | ||
'''Prerequisites:''' Occult | '''Prerequisites:''' Occult Power 3 | ||
'''Casting Time:''' 30 minutes, which can be part of a Recoup or Taking a Rest | '''Casting Time:''' 30 minutes, which can be part of a Recoup or Taking a Rest | ||
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'''Duration:''' 4 Hours | '''Duration:''' 4 Hours | ||
Choose one willing creature (which can be yourself). That creature suffers agonizing pain, taking 1d10 psychic [[damage]] and becoming Shaken for the next 10 minutes as enormous horns sprout from their skull. If the creature already had horns naturally (e.g., the creature is a [[satyr]], minotaur, etc), then they ignore this penalty. You choose the appearance of the horns. They might be ram horns, antlers, dragonlike horns, or something else. The creature can use its horns to make a devastating attack. | Choose one willing creature (which can be yourself). That creature suffers agonizing pain, taking 1d10 psychic [[damage]] and becoming Shaken for the next 10 minutes as enormous horns sprout from their skull. If the creature already had horns naturally (e.g., the creature is a [[satyr]], [[minotaur]], etc), then they ignore this penalty. You choose the appearance of the horns. They might be ram horns, antlers, dragonlike horns, or something else. The creature can use its horns to make a devastating attack. | ||
'''Horns of Hell:''' 4 AP, Melee, Natural Weapon. +STR or DEX vs AR. '''Hit:''' 2d6+STR or DEX sharp damage, and the creature falls prone if it is no more than one Size larger than you. | '''Horns of Hell:''' 4 AP, Melee, Natural Weapon. +STR or DEX vs AR. '''Hit:''' 2d6+STR or DEX sharp damage, and the creature falls prone if it is no more than one Size larger than you. | ||