Horns of Hell: Difference between revisions

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(Created page with "''Occult Ritual, Altering, Charm, Dark Power'' '''Prerequisites:''' Occult Tier 2 '''Casting Time:''' 30 minutes, which can be part of a Recoup or Taking a Rest '''Materials:''' A slaughtered and disemboweled goat Recharge: Take a Rest '''Duration:''' 4 Hours Choose one willing creature (which can be yourself). That creature suffers agonizing pain, taking 1d10 psychic damage and becoming Shaken for the next 10 minutes as enormous horns sprout from their skull. If th...")
 
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'''Dark Power:''' When you cast this ritual, make a magic roll. If you rolled lower than DC 10 + your character level (max 30), then the ritual goes poorly and the horns grow misaligned. The creature is Shaken for the entire extent of the Charm.
'''Dark Power:''' When you cast this ritual, make a magic roll. If you rolled lower than DC 10 + your character level (max 30), then the ritual goes poorly and the horns grow misaligned. The creature is Shaken for the entire extent of the Charm.
[[Occult Spells|[Back to Occult Spells]]]
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