Pine Arborean: Difference between revisions

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Arboreans are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna.
[[Arboreans]] are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna.


There are several types of Arboreans, each of whom tend to have different outlooks on life and fill different roles in Arborean society.
There are several types of Arboreans, each of whom tend to have different outlooks on life and fill different roles in Arborean society.
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| colspan="3" |'''Vulnerable''' Fire 1
| colspan="3" |'''Vulnerable''' Fire 1
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|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Darkvision 30ft
| colspan="3" |'''Senses''' Darkvision 30 ft
|-
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| colspan="3" |'''[[Skills]]''' (STR) Applied Force +4
| colspan="3" |'''[[Skills]]''' (STR) Applied Force +4
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| colspan="6" |'''Move.''' The Arborean can move up to its speed.
| colspan="6" |'''Move.''' The Arborean can move up to its speed.
|-
|-
| colspan="6" |'''Attack.''' ''Reach 15ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
| colspan="6" |'''Attack.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
|-
|-
| colspan="6" |'''Engage.''' The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn.
| colspan="6" |'''Engage.''' The Arborean picks a creature within 5 ft of it to become Engaged until the start of the Arborean’s next turn.
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="6" |'''Tangle.''' ''Ranged (30ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
| colspan="6" |'''Tangle.''' ''Ranged (30ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
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| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
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|-
| colspan="6" |
| colspan="6" |
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.
| colspan="6" |'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15 ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.
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=== Features ===
'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal pine.
'''Voice of the Forest.''' The Arborean may communicate with plants at will.
'''Primeval Defender.''' Using END, the Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day.
'''Evergreen.''' The Arborean is immune to the negative effects of extreme cold weather.
'''Actions'''
''The Arborean can take '''THREE''' of the following actions, or take the same action '''three times.'''''
'''Move.''' The Arborean can move up to its speed.
'''Attack.''' ''Reach 15ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
'''Engage.''' The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn.
'''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice'''...''
'''Move.''' The Arborean can move up to its speed.
'''Feature.''' The Arborean uses its Slam attack.
''...'''AND''' take '''ONE''' of the following actions.''
'''Tangle.''' ''Ranged (30ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
'''Shed.''' The Arborean sheds conifer needles in a 30ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
'''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.'''''
'''Tangle.''' The Arborean can use its Tangle ability.
'''Shed.''' The Arborean can use its Shed ability.
'''Reactions'''
'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.

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