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! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal pine. | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Voice of the Forest.''' The Arborean may communicate with plants at will. | ||
|- | |||
| colspan="6" |'''Primeval Defender.''' Using END, the Arborean can cast the [[Photosynthesis]], [[Rapid Growth]], Warden’s Navigation, and Warden’s Trap invocations each once per day. | |||
|- | |||
| colspan="6" |'''Evergreen.''' The Arborean is immune to the negative effects of extreme cold weather. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Arborean can move up to its speed. | | colspan="6" |'''Move.''' The Arborean can move up to its speed. | ||
|- | |- | ||
| colspan="6" |'''Attack.''' ''Reach | | colspan="6" |'''Attack.''' ''Reach 15ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt. | ||
|- | |||
| colspan="6" |'''Engage.''' The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn. | |||
|- | |||
| colspan="6" | | |||
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice...''''' ==== | |||
|- | |||
| colspan="6" |'''Move.''' The Arborean can move up to its speed. | |||
|- | |- | ||
| colspan="6" |'''Feature.''' | | colspan="6" |'''Feature.''' The Arborean uses its Slam attack. | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''...AND''' take '''ONE''' of the following actions.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Tangle.''' ''Ranged (30ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone. | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled. | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" | | ||
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | |||
|- | |||
| colspan="6" |'''Tangle.''' The Arborean can use its Tangle ability. | |||
|- | |||
| colspan="6" |'''Shed.''' The Arborean can use its Shed ability. | |||
|- | |||
! colspan="6" |Reactions | |||
|- | |||
| colspan="6" |'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn. | |||
|} | |} | ||
=== Features === | === Features === | ||
'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal pine. | |||
'''Voice of the Forest.''' The Arborean may communicate with plants at will. | |||
'''Primeval Defender.''' Using END, the Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day. | |||
'''Evergreen.''' The Arborean is immune to the negative effects of extreme cold weather. | |||
'''Actions''' | |||
''The Arborean can take '''THREE''' of the following actions, or take the same action '''three times.''''' | |||
'''Move.''' The Arborean can move up to its speed. | |||
'''Attack.''' ''Reach 15ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt. | |||
'''Engage.''' The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn. | |||
'''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice'''...'' | |||
'''Move.''' The Arborean can move up to its speed. | |||
'''Feature.''' The Arborean uses its Slam attack. | |||
''...'''AND''' take '''ONE''' of the following actions.'' | |||
'''Tangle.''' ''Ranged (30ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone. | |||
'''Shed.''' The Arborean sheds conifer needles in a 30ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled. | |||
'''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' | |||
'''Tangle.''' The Arborean can use its Tangle ability. | |||
'''Shed.''' The Arborean can use its Shed ability. | |||
'''Reactions''' | |||
'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn. | |||