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You were born amidst the towering arctic mountains, axe and spear in hand. From an early age, you displayed unmatched ferocity and unyielding spirit, but there was also a darkness about you. Even by the time you were a young teen, you displayed not just bravery, but unmitigated savagery on the battlefield. As you continued to hone your physical prowess, the burning rage within you only grew hotter. Now, you brim with tremendous bloodlust. The life of adventuring suits you, especially a life in pursuit of dangerous battles, as you look for any opportunity to unleash your inner demon. | You were born amidst the towering arctic mountains, axe and spear in hand. From an early age, you displayed unmatched ferocity and unyielding spirit, but there was also a [[darkness]] about you. Even by the time you were a young teen, you displayed not just bravery, but unmitigated savagery on the battlefield. As you continued to hone your physical prowess, the burning rage within you only grew hotter. Now, you brim with tremendous bloodlust. The life of adventuring suits you, especially a life in pursuit of dangerous battles, as you look for any opportunity to unleash your inner demon. | ||
You are known and feared for your unstoppable blood rage. Whether you give into a blind fury or enter an almost transcendent state of awareness amid the carnage, your blood rage is a savage and terrible thing that few have ever survived. | You are known and feared for your unstoppable blood rage. Whether you give into a [[blind]] fury or enter an almost [[transcendent]] state of awareness amid the [[carnage]], your blood rage is a savage and terrible thing that few have ever survived. | ||
'''<big><u>Berzerker Tracks</u></big>''' | '''<big><u>Berzerker Tracks</u></big>''' | ||
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'''Exile:''' Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world. | '''Exile:''' Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world. | ||
'''Fearless:''' You are made of sterner stuff than the average soldier and do not frighten easily. You can stare down any horror without flinching. | '''Fearless:''' You are made of sterner stuff than the average [[soldier]] and do not frighten easily. You can stare down any horror without flinching. | ||
'''Juggernaut:''' Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks. | '''Juggernaut:''' Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks. | ||
'''Rage:''' By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage but also makes you easier to hit in your blind fury. | '''Rage:''' By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more [[damage]] but also makes you easier to hit in your blind fury. | ||
== '''Berzerker Entry Talent''' == | == '''Berzerker Entry Talent''' == | ||
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* <u>Kraken</u>''':''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result. | * <u>Kraken</u>''':''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result. | ||
* <u>Lone Wolf</u>: When making AWR or INT checks that would implement skills with the survival tag, you may use your CHA instead. | * <u>Lone [[Wolf]]</u>: When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|'''Throw Anything''' | |'''Throw Anything''' | ||
|Drunken Fighter | |Drunken Fighter | ||
|Improvised thrown weapons cost you 1 fewer AP to use (min. 1) and deal 1d6 damage. | |Improvised thrown [[weapons]] cost you 1 fewer AP to use (min. 1) and deal 1d6 damage. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|'''Drunken Stagger''' | |'''Drunken Stagger''' | ||
|Drunken Fighter | |Drunken Fighter | ||
|While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive actions. | |While the effects of Drunken Fighter are active, the first time you move on any given turn you do not trigger reactive [[actions]]. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|Exile 6 | |Exile 6 | ||
|You gain a special bond with a creature. This creature can be ML 2 or lower and must have the Beast tag and no other creature tags. Your companion follows your instructions and acts at the end of your turn. | |You gain a special bond with a creature. This creature can be ML 2 or lower and must have the Beast tag and no other creature tags. Your companion follows your instructions and acts at the end of your turn. | ||
When your companion reaches 0 HP it falls unconscious rather than dying and returns to full HP upon Taking a Rest. | When your companion reaches 0 HP it falls unconscious rather than [[dying]] and returns to full HP upon Taking a Rest. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
|- | |- | ||
|'''Elemental Inurement''' | |'''[[Elemental]] Inurement''' | ||
|Hardy | |Hardy | ||
<u>Incompatible</u>: Staunch Resistance | <u>Incompatible</u>: Staunch [[Resistance]] | ||
|While your Juggernaut ability is active, reduce elemental damage as well as physical. | |While your Juggernaut ability is active, reduce elemental damage as well as physical. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
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|'''Unstoppable Juggernaut''' | |'''Unstoppable Juggernaut''' | ||
|Juggernaut 14 | |Juggernaut 14 | ||
|You have a reputation for being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina. | |You have a reputation for being impossible to [[kill]]. People challenge you to nonlethal [[combat]] just to witness your unending stamina. | ||
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level. | The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level. | ||
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|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Blood | |'''Blood Rage III''' | ||
|Rage 3 | |Rage 3 | ||
|Your attacks made with Fury gain +1 to their crit range. | |Your attacks made with Fury gain +1 to their crit range. | ||
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|'''Blood Rampage''' | |'''Blood Rampage''' | ||
|Blood Rage VIII | |Blood Rage VIII | ||
|You are feared the world over as a warrior of legend, and none wish to cross steel with you. | |You are feared the world over as a [[warrior]] of legend, and none wish to cross steel with you. | ||
You gain the Blood Rampage ability. | You gain the Blood Rampage ability. | ||
* <u>Blood Rampage</u>: (1/Week) When you roll Initiative, all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, You gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round. | * <u>Blood Rampage</u>: (1/Week) When you roll [[Initiative]], all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, You gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round. | ||
** <u>Level 30</u>: Blood Rampage becomes 1/Rest. | ** <u>Level 30</u>: Blood Rampage becomes 1/Rest. | ||
|''Berzerker, Rage, '''Capstone''''' | |''Berzerker, Rage, '''Capstone''''' | ||
|} | |} | ||
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