Berzerker: Difference between revisions

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* <u>Kraken</u>''':''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill.  When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result.
* <u>Kraken</u>''':''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill.  When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result.


* <u>Lone [[Wolf]]</u>: When making AWR or INT checks that would implement [[skills]] with the survival tag, you may use your CHA instead.
* <u>Lone Wolf</u>: When making AWR or INT checks that would implement skills with the survival tag, you may use your CHA instead.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
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|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''[[Elemental]] Inurement'''
|'''Elemental Inurement'''
|Hardy
|Hardy
<u>Incompatible</u>: Staunch [[Resistance]]
<u>Incompatible</u>: Staunch Resistance
|While your Juggernaut ability is active, reduce elemental damage as well as physical.
|While your Juggernaut ability is active, reduce elemental damage as well as physical.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
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|'''Unstoppable Juggernaut'''
|'''Unstoppable Juggernaut'''
|Juggernaut 14
|Juggernaut 14
|You have a reputation for being impossible to [[kill]]. People challenge you to nonlethal [[combat]] just to witness your unending stamina.
|You have a reputation for being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.


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|'''Blood Rampage'''
|'''Blood Rampage'''
|Blood Rage VIII
|Blood Rage VIII
|You are feared the world over as a [[warrior]] of legend, and none wish to cross steel with you.
|You are feared the world over as a warrior of legend, and none wish to cross steel with you.
You gain the Blood Rampage ability.
You gain the Blood Rampage ability.


* <u>Blood Rampage</u>: (1/Week) When you roll [[Initiative]], all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, You gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round.
* <u>Blood Rampage</u>: (1/Week) When you roll Initiative, all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, You gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round.
** <u>Level 30</u>: Blood Rampage becomes 1/Rest.
** <u>Level 30</u>: Blood Rampage becomes 1/Rest.
|''Berzerker, Rage, '''Capstone'''''
|''Berzerker, Rage, '''Capstone'''''
|}
|}
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