Freeze: Difference between revisions

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== Freeze ==
== '''<big>Freeze</big>''' ==
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|''[[Arcane]] Spell,  Altering, Conjuring 2''
|''[[Arcane]] Spell,  Altering, Conjuring 2''
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|'''Requires:''' Gesture, Verbal, Line of Effect
|'''Requires:''' Gesture, Verbal, Line of Effect
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|'''Duration:''' Up to 1 minute
|'''Duration:''' 1 minute
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!Spell Description
!Spell Description
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|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes [[Grounded]] and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.
|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.  
On a crit, a creature becomes Fatigued as well.
Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes Difficult Terrain due to heaping snowdrifts.


Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18 inches, and the area becomes difficult terrain due to heaping snowdrifts.
At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body. The ground remains Difficult Terrain until the snow melts at a rate commensurate to its environment.
 
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At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body.
!Spell Crit
 
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The ground remains difficult terrain until the snow melts at a rate commensurate to its environment.
|On a crit, a creature gains Fatigue as well.
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!Upcharge  
!Upcharge  

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