Freeze: Difference between revisions

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|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.
|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.
Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes difficult terrain due to heaping snowdrifts.
Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes Difficult Terrain due to heaping snowdrifts.


At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body.
At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body.


The ground remains difficult terrain until the snow melts at a rate commensurate to its environment.
The ground remains Difficult Terrain until the snow melts at a rate commensurate to its environment.
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!Spell Crit
!Spell Crit

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