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|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected. | |Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected. | ||
Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes | Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes Difficult Terrain due to heaping snowdrifts. | ||
At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body. | At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body. | ||
The ground remains | The ground remains Difficult Terrain until the snow melts at a rate commensurate to its environment. | ||
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!Spell Crit | !Spell Crit | ||