Delay Spell: Difference between revisions

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''[[Arcane]] Spell, Altering, Metamagic''  
{| class="creature"
 
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'''APC:''' Special  
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== <big>'''Delay Spell'''</big> ==
'''SPC:''' 12  
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|''[[Arcane]] Spell, Altering, Metamagic''
'''Range:''' Self  
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|'''APC:''' Special
'''Requires:''' Gesture  
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|'''SPC:''' 12
'''Duration:''' Up to 10 minutes  
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|'''Range:''' Self
Cast a spell that causes the next spell you cast to not activate until [[conditions]] are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking [[damage]] while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of ½ the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.
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|'''Requires:''' Gesture
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|'''Duration:''' Up to 10 minutes
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!Spell Description
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|Cast a spell that causes the next spell you cast to not activate until [[conditions]] are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking [[damage]] while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of 1⁄2 the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.  
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