Delay Spell: Difference between revisions

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(Created page with "''Arcane Spell, Altering, Metamagic'' '''APC:''' Special '''SPC:''' 12 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Up to 10 minutes Cast a spell that causes the next spell you cast to not activate until conditions are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damag...")
 
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Cast a spell that causes the next spell you cast to not activate until [[conditions]] are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking [[damage]] while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of ½ the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.
Cast a spell that causes the next spell you cast to not activate until [[conditions]] are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking [[damage]] while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of ½ the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.
[[Arcane Spells|[back to Arcane Spells]]]
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