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Arcane [[Magic in MythCraft|magic]] originates from the Fundamental Wellspring, and accessing this magic directly is very dangerous. Without careful study and training, this would prove impossible for all but the most powerful or lucky would-be casters. In [[order]] to use [[Arcane Magic|arcane magic]], one must achieve a state of metaphysical awareness called Attunation. While the actual use of arcane magic generally requires diligent study, intelligence, and careful process, the ability to use it at all requires one to be open to the Fundamental Wellspring through this Attunation. | Arcane [[Magic in MythCraft|magic]] originates from the Fundamental Wellspring, and accessing this magic directly is very dangerous. Without careful study and training, this would prove impossible for all but the most powerful or lucky would-be casters. In [[order]] to use [[Arcane Magic|arcane magic]], one must achieve a state of metaphysical awareness called Attunation. While the actual use of [[Arcane Magic|arcane magic]] generally requires diligent study, intelligence, and careful process, the ability to use it at all requires one to be open to the Fundamental Wellspring through this Attunation. | ||
Achieving Attunation requires an enlightenment that comes primarily from the act of learning and mastering a craft. Attunation and the use of magic can vary greatly. Mages achieve Attunation most commonly through study (This is also commonly done under a master), although some may undertake other endeavors that both calm and open the mind. Troubadours may achieve Attunation through creative endeavors, such as singing, dancing, or even playwriting. Tinkerers might achieve Attunation through crafting. | Achieving Attunation requires an enlightenment that comes primarily from the act of learning and mastering a craft. Attunation and the use of magic can vary greatly. Mages achieve Attunation most commonly through study (This is also commonly done under a master), although some may undertake other endeavors that both calm and open the mind. Troubadours may achieve Attunation through creative endeavors, such as singing, dancing, or even playwriting. Tinkerers might achieve Attunation through crafting. | ||
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These tags are referenced in various [[Arcane Spells|arcane spells]] and cantrips. | These tags are referenced in various [[Arcane Spells|arcane spells]] and cantrips. | ||
'''Arcane Power:''' Arcane Power is the total number of talent Points you have spent on arcane talents as a result of leveling up, as well as the number of talent points you have spent in certain classes and class stacks. Each class or stack will inform you if it contributes to arcane power. | |||
Arcane Power is the total number of talent Points you have spent on arcane talents as a result of leveling up, as well as the number of talent points you have spent in certain classes and class stacks. Each class or stack will inform you if it contributes to arcane power. | |||
'''Arcane Ritual:''' If you know a Spell with the Arcane Ritual tag, you may scribe that spell into a book by spending at least one hour doing so. Spells recorded in this way can be cast without expending SP if the SPC does not exceed your maximum SP. This requires the spell’s full casting time + 10 minutes. | |||
If you know a Spell with the Arcane Ritual tag, you may scribe that spell into a book by spending at least one hour doing so. Spells recorded in this way can be cast without expending SP if the SPC does not exceed your maximum SP. This requires the spell’s full casting time + 10 minutes. | |||
You can cast one arcane ritual per day in this way, regardless of how many arcane rituals you know. | You can cast one arcane ritual per day in this way, regardless of how many arcane rituals you know. | ||
'''Fundamental:''' Spells with the Fundamental tag can only be dispelled using the [[Unravel Magic]] spell from the arcane source. | |||
Spells with the Fundamental tag can only be dispelled using the [[Unravel Magic]] spell from the arcane source. | |||