Ranger: Difference between revisions

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2 bytes removed ,  17 January 2024
m
added comma after fear in Fear Itself, corrected spelling of Instinct in Survival Instinct III, Removed comma after Habitat in Natural Habitat IV, changed increases to increase in Planar Protector.
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m (added comma after fear in Fear Itself, corrected spelling of Instinct in Survival Instinct III, Removed comma after Habitat in Natural Habitat IV, changed increases to increase in Planar Protector.)
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|'''Fear Itself'''  
|'''Fear Itself'''  
|Undaunted
|Undaunted
|It is said that in the face of fear you rise above or you crumble. However, those who know you have seen you strike fear in the hearts of those who would typically terrify others. Gain the Fear Itself ability.  
|It is said that in the face of fear, you rise above or you crumble. However, those who know you have seen you strike fear in the hearts of those who would typically terrify others. Gain the Fear Itself ability.  


* <u>Fear Itself</u>:  (1/Recoup) When a creature causes you to become Broken, Demoralized, Frightened, or Shaken, if that creature can see you, it immediately takes 2d10 Psychic damage and you gain [[Tactical Advantages|TA]] against it until the end of your next turn. Additionally, the creature suffers the same [[conditions]] that it inflicted on you for the duration that you do.
* <u>Fear Itself</u>:  (1/Recoup) When a creature causes you to become Broken, Demoralized, Frightened, or Shaken, if that creature can see you, it immediately takes 2d10 Psychic damage and you gain [[Tactical Advantages|TA]] against it until the end of your next turn. Additionally, the creature suffers the same [[conditions]] that it inflicted on you for the duration that you do.
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|''Ranger, Instinct''
|''Ranger, Instinct''
|-
|-
|'''Survival Instinict III'''
|'''Survival Instinct III'''
|Vigilant
|Vigilant
|Your ANT increases by +1. Choose REF or FORT to also increase by +1.
|Your ANT increases by +1. Choose REF or FORT to also increase by +1.
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|'''Natural Habitat IV'''
|'''Natural Habitat IV'''
|Primeval Senses IV
|Primeval Senses IV
|Pick a third environment to be your Natural Habitat, and Wilderness Mastery is AWR/Recoup.
|Pick a third environment to be your Natural Habitat and Wilderness Mastery is AWR/Recoup.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
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|'''Planar Protector'''
|'''Planar Protector'''
|Primal Warden
|Primal Warden
|Pick one creature type: Arcane, Avadri, Celestial, Divine, Eldritch, Elemental, Fae, Fiend, Giant, Occult, Primal, Psionic, or Undead. Your magic attack rolls against those creatures increases by +1.
|Pick one creature type: Arcane, Avadri, Celestial, Divine, Eldritch, Elemental, Fae, Fiend, Giant, Occult, Primal, Psionic, or Undead. Your magic attack rolls against those creatures increase by +1.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
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